Summary
Overview
Work History
Education
Skills
Languages
Timeline
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Kasia Woronko

London,ON

Summary

Passionate and innovative artist adept in digital art, concepts and collaborative design. Excelled in rendering detailed assets, enhancing game realism, and optimizing designs for technical feasibility. Demonstrated exceptional creativity and problem-solving, ensuring projects exceeded expectations while adhering to tight deadlines.

Overview

9
9
years of professional experience

Work History

Concept Artist

Lucky VR
2021.11 - 2024.07
  • Worked collaboratively with producers to create unique and fun designs for in game props, assets, icons and storyboards for entrance and exit effects from creative briefs.
  • Rendered my work to a highly detailed level where a 3d artist would have no guesswork as to what was needed to be sculpted or modelled.
  • Provided tileable textures and masks for 3d artists to use in Substance Painter
  • Collected references, and researched every prop in question to make sure my designs were appropriate and relatively realistic to real life counterparts while also being sensitive to cultural or historical significance.
  • Offered multiple alternative options and iterations on designs throughout the designing process to meet and exceed requirements.
  • Took into account time frames, context and technical limitations for multiple platforms to make sure my designs were feasible.

3D Artist

Digital BlackMagic
2018.02 - 2021.11
  • Create realistic 3D cities and environments in Autodesk 3DS Max
  • Adjusted lighting and camera paths within 3DS Max
  • Created custom procedural materials for buildings to optimize files
  • Organizing files for maximum efficiency and ease of use
  • Optimize client models for rendering
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
  • Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time.

Surfacing Artist

Awesometown Entertainment
2016.11 - 2017.05
  • Unwrapped 3D models in Autodesk Maya
  • Textured models in Mari
  • Made custom shaders in Maya for Pixar Renderman

3D Modeller

GhostFX
2016.06 - 2016.11
  • Designing, modelling, texturing and animating assets for Jame's Camerons 2017: "Atlantis Rising" using 3DS Max, Marvelous Designer and Adobe Photoshop,
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Consistently met deadlines through effective time management and prioritization of tasks.

Junior Modeller

Finish Line Games
2015.04 - 2016.05
  • Made in game assets for the Unreal Engine using 3DS Max, Adobe Photoshop and Substance Painter

Education

Advanced Diploma - Game Development

George Brown College
Toronto, ON
2016

Advanced Diploma - Visual And Creative Arts

Sheridan College Institute of Technology And Advanced Learning
Oakville, ON
2013

Skills

  • Digital illustration and design
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe inDesign
  • Adobe After Effects
  • Clip Studio Paint
  • 3D Modeling
  • 3DS Max
  • Substance Painter
  • Fstorm

Languages

English

Timeline

Concept Artist

Lucky VR
2021.11 - 2024.07

3D Artist

Digital BlackMagic
2018.02 - 2021.11

Surfacing Artist

Awesometown Entertainment
2016.11 - 2017.05

3D Modeller

GhostFX
2016.06 - 2016.11

Junior Modeller

Finish Line Games
2015.04 - 2016.05

Advanced Diploma - Game Development

George Brown College

Advanced Diploma - Visual And Creative Arts

Sheridan College Institute of Technology And Advanced Learning
Kasia Woronko