Shipped 30 trailers in 3 years while on the Fortnite Cinematics team, often having either minimal downtime between projects or overlap.
Built logic to create simulated hair and clothing of characters, even hand-animating to camera in order to meet directors' desired look.
Awarded the Peer Recognition Award 3 times in Q1 2024, Q2 2024, and Q1 2023 - "Julia is an essential part of our team. We are stronger both with and because of her."
Crafted over a dozen documents detailing various dynamics and physics procedures to support efficient workflow.
Assisted artists with skinning, rigging, physics/dynamics within animation blueprints and topology optimization of characters or other miscellaneous models, and tool creation for cinematic production purposes.
MMART Tech Support
Berkeley City College
06.2021 - 06.2022
Developed step-by-step recording demonstrations to aid in remote student learning.
Working one-on-one with over 5 classes worth of students to troubleshoot any issues relating to software like Autodesk Maya, Adobe Suite, Toonboom Harmony, and Unreal Engine.
Created an online server for the Multimedia Art to give students and teachers a way to connect for more direct and immediate responses to support their curriculum.
3D Game Intern
Independent Studio
06.2021 - 09.2021
Worked on a team to update a UE4 game project and incorporate a VR-Interactive Tabletop game within Unreal Engine 5 with Oculus capabilities.
Compiled AI/character logic, setting up behavior trees, and animation blueprints.
Created 3D models to support set dressing
Developed appropriate lighting and VFX for environments.
Associate CG Generalist
HYETUS, LLC.
04.2021 - 09.2021
Worked collaboratively on a small team for a third-party company.
Created clean, detailed concept art for RFPs (request for proposal).
Met regularly to discuss optimization, workflow, performance, and play-testing
Completed various level designer tasks such as set dressing, creating character & prop models, and placing mechanics as needed.