Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic
Jon Slavin

Jon Slavin

Vancouver,BC

Summary

  • Seasoned leader in design, with nearly 20 years of experience and multiple shipped titles in both mobile and console.
  • Mentor and studio leader, fostering cross-discipline communication and creating formative plans for team development and project ideation.
  • Encouraging manager and analytical problem-solver with talents for team building, leading and motivating.
  • Comprehensive design experience ranging from Core Loop development through Live Services management, with Concept, Feature, Level, Content and Systems Design Experience.

Overview

17
17
years of professional experience

Work History

Studio Game Design Manager

Kabam
01.2022 - Current
  • Studio-Level Management of game design team, including career progression matrix, goal setting and personal development oversight.
  • Developed a strong company culture focused on employee engagement, collaboration, and continuous learning opportunities.
  • Mentored junior team members for career advancement, fostering a pipeline of future superstars within the organization.
  • Facilitated successful cross-functional collaborations for the completion of key projects, fostering strong working relationships among team members.
  • Optimized resource allocation by conducting regular performance evaluations and providing personalized coaching for team development.

GAME DIRECTOR

Playdots Inc.
10.2019 - 01.2022
  • Ownership of New Game Development and Ideation
  • Mentorship and Leadership of Design Team
  • Feature Design and Consultation on Two Dots (ios/android)
  • Feature Design and Consultation on Garden Tales (Apple Arcade)

LEAD DESIGNER

Jam City
11.2017 - 10.2019
  • Lead Designer on Disney's Frozen Adventures
  • Lead Designer on Wild Things: Animal Adventures
  • Feature and Event Design on Genies and Gems

LEAD DESIGNER

Rovio Entertainment Corporation
02.2017 - 11.2017
  • Lead Designer on a new games prototyping pod, overseeing ideation and iterative processes across the design team
  • Senior Designer on Angry Birds Dream Blast (ios/android)
  • Lead Designer on an unreleased title

SENIOR/LEAD DESIGNER

King
10.2015 - 02.2017
  • Lead Designer on Farm Heroes Saga, overseeing all new Feature and Event design.
  • Live Services manager in charge of ensuring content cadence hit its dates, and that our metrics were within estimates.
  • Manager of Level Design team.
  • Owned all new Event and Concept ideation processes for the title.

GAME DESIGNER

Zynga
08.2014 - 05.2015
  • Feature and Event design on Words on Tour
  • Lead level designer on the title, generating 40+ levels every two weeks

GAME DESIGNER

Shiny Shoe
04.2014 - 08.2014
  • Level and Feature design for Puzzle Raiders (ios/android)
  • Helmed the pitch documentation and visualization of an all-new new puzzle title for a major IP holder (unreleased).
  • General design dirty work, including data management, content clean-up and QA.

GAME DESIGNER

Booyah Inc.
02.2012 - 03.2013
  • Lead Designer on No Zombies Allowed (ios/android).
  • Owned all feature creation, including UI and UX design.
  • Live Services and content manager.
  • Mini-Game creation and combat tuning.
  • Wrote all in-game text and dialogue.

GAME DESIGNER

Nihilistic Software
11.2006 - 09.2010
  • Lead Designer on Zombie Apocalypse (PS3/360), owning all documentation and the
    majority of content design
  • Lead Designer on Ratchet and Clank: Playstation Home (PS3)
  • Level Designer on Playstation Move Heroes (PS3)
  • Content Designer on Resistance: Burning Skies (Vita)
  • Content Designer on Conan (PS3/360)

Education

Creative Writing -

Humboldt State University
Arcata, CA

Associate of Arts - Creative Writing

Shasta College
Redding, CA
09.2001

Skills

  • Project development ranging from initial market explorations, through pre-prod, production and live services development
  • Team Leadership: Performance Management, Coaching and Mentoring, Goal Setting, Hiring and Training
  • Comprehensive data collection and analysis experience in monitoring KPIs on both live titles and those in test markets
  • Strong visual and written concepting and
    documentation skills
  • Explorer of Unity, Tableau, AppAnnie, SensorTower, Photoshop, Drive, Office, and many more

Languages

English
Native or Bilingual

Timeline

Studio Game Design Manager

Kabam
01.2022 - Current

GAME DIRECTOR

Playdots Inc.
10.2019 - 01.2022

LEAD DESIGNER

Jam City
11.2017 - 10.2019

LEAD DESIGNER

Rovio Entertainment Corporation
02.2017 - 11.2017

SENIOR/LEAD DESIGNER

King
10.2015 - 02.2017

GAME DESIGNER

Zynga
08.2014 - 05.2015

GAME DESIGNER

Shiny Shoe
04.2014 - 08.2014

GAME DESIGNER

Booyah Inc.
02.2012 - 03.2013

GAME DESIGNER

Nihilistic Software
11.2006 - 09.2010

Creative Writing -

Humboldt State University

Associate of Arts - Creative Writing

Shasta College
Jon Slavin