Seasoned leader in design, with nearly 20 years of experience and multiple shipped titles in both mobile and console.
Mentor and studio leader, fostering cross-discipline communication and creating formative plans for team development and project ideation.
Encouraging manager and analytical problem-solver with talents for team building, leading and motivating.
Comprehensive design experience ranging from Core Loop development through Live Services management, with Concept, Feature, Level, Content and Systems Design Experience.
Overview
17
17
years of professional experience
Work History
Studio Game Design Manager
Kabam
01.2022 - Current
Studio-Level Management of game design team, including career progression matrix, goal setting and personal development oversight.
Developed a strong company culture focused on employee engagement, collaboration, and continuous learning opportunities.
Mentored junior team members for career advancement, fostering a pipeline of future superstars within the organization.
Facilitated successful cross-functional collaborations for the completion of key projects, fostering strong working relationships among team members.
Optimized resource allocation by conducting regular performance evaluations and providing personalized coaching for team development.
GAME DIRECTOR
Playdots Inc.
10.2019 - 01.2022
Ownership of New Game Development and Ideation
Mentorship and Leadership of Design Team
Feature Design and Consultation on Two Dots (ios/android)
Feature Design and Consultation on Garden Tales (Apple Arcade)
LEAD DESIGNER
Jam City
11.2017 - 10.2019
Lead Designer on Disney's Frozen Adventures
Lead Designer on Wild Things: Animal Adventures
Feature and Event Design on Genies and Gems
LEAD DESIGNER
Rovio Entertainment Corporation
02.2017 - 11.2017
Lead Designer on a new games prototyping pod, overseeing ideation and iterative processes across the design team
Senior Designer on Angry Birds Dream Blast (ios/android)
Lead Designer on an unreleased title
SENIOR/LEAD DESIGNER
King
10.2015 - 02.2017
Lead Designer on Farm Heroes Saga, overseeing all new Feature and Event design.
Live Services manager in charge of ensuring content cadence hit its dates, and that our metrics were within estimates.
Manager of Level Design team.
Owned all new Event and Concept ideation processes for the title.
GAME DESIGNER
Zynga
08.2014 - 05.2015
Feature and Event design on Words on Tour
Lead level designer on the title, generating 40+ levels every two weeks
GAME DESIGNER
Shiny Shoe
04.2014 - 08.2014
Level and Feature design for Puzzle Raiders (ios/android)
Helmed the pitch documentation and visualization of an all-new new puzzle title for a major IP holder (unreleased).
General design dirty work, including data management, content clean-up and QA.
GAME DESIGNER
Booyah Inc.
02.2012 - 03.2013
Lead Designer on No Zombies Allowed (ios/android).
Owned all feature creation, including UI and UX design.
Live Services and content manager.
Mini-Game creation and combat tuning.
Wrote all in-game text and dialogue.
GAME DESIGNER
Nihilistic Software
11.2006 - 09.2010
Lead Designer on Zombie Apocalypse (PS3/360), owning all documentation and the
majority of content design
Lead Designer on Ratchet and Clank: Playstation Home (PS3)
Level Designer on Playstation Move Heroes (PS3)
Content Designer on Resistance: Burning Skies (Vita)
Content Designer on Conan (PS3/360)
Education
Creative Writing -
Humboldt State University
Arcata, CA
Associate of Arts - Creative Writing
Shasta College
Redding, CA
09.2001
Skills
Project development ranging from initial market explorations, through pre-prod, production and live services development
Team Leadership: Performance Management, Coaching and Mentoring, Goal Setting, Hiring and Training
Comprehensive data collection and analysis experience in monitoring KPIs on both live titles and those in test markets
Strong visual and written concepting and documentation skills
Explorer of Unity, Tableau, AppAnnie, SensorTower, Photoshop, Drive, Office, and many more