Versatile and self-motivated Technical Sound Designer possessing substantial knowledge and experience with Pro Tools, Wwise and MaxMSP/Jitter. Skilled with over 2 years of experience in an Interactive Artwork as an Audio Visual Technician, more than 2 years in Game Audio Design and Implementation; having worked in some indie projects. Experienced with the usage of proprietary and commercial tools (Wwise, FMOD, Unity and Unreal Engine). A contributing member of an audio team with a passion for game audio and game development.
Passionate to bring a fresh perspective in audio to game projects, genuinely looking forward to the chance to collaborate with more team members as a valuable team player.
Software
Visual Scripting Program
Game Design
Audio Production