Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Nominations-Awards
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Jimena Cuenca

Jimena Cuenca

Montes

Summary

Knowledgeable Technical Artist with robust background in blending artistic vision with technical precision. Successfully contributed to various high-profile projects, delivering visually stunning and optimized content. Demonstrated expertise in shader development, optimization and pipeline integration, consistently enhancing workflow efficiency.

Overview

7
7
years of professional experience

Work History

Technical Artist

Loadstar
05.2025 - Current

https://loadstar.games/


Focused on:

  • Creating high-quality visual effects using particle systems and shaders, enhancing the game's overall aesthetic appeal.
  • Enhancing game performance by optimizing 3D assets and textures for seamless integration into the engine.
  • Blueprint Setup

Technical Artist

Purple Lamp
06.2023 - 04.2025


Epic Mickey Rebrushed

https://www.youtube.com/watch?v=UrPQ6L1nXlM


SpongeBob

https://www.youtube.com/watch?v=wcDpp_9G6V0


Focused on:

  • Creating high-quality visual effects using character and boss shaders enhancing the game's overall aesthetic appeal and player feedback.
  • Enhancing game performance by optimizing 3D assets and textures for seamless integration into the engine.
  • General Optimization (For Nintendo Switch)

Technical Artist

Supermassive Games Ltd
06.2022 - 05.2023


The Dark Pictures Anthology: The Devil In Me

https://www.youtube.com/watch?v=VfPPE9nCT4A


The Dark Pictures: Switchback VR

https://www.youtube.com/watch?v=HniskV3aJ7o


Focused on:

  • Master Materials for characters and foliage.
  • Optimization (VR) Achieve the 60fps
  • Blueprints (Scripts for Tools in UE)

Junior Technical Artist

Alkimia Interactive
07.2020 - 04.2022


Gothic Remake

https://www.youtube.com/watch?v=oe4WfAuvd6A


Focused on:

  • -Master Materials (IE: Characters, Creatures, Environment)
  • -Blueprints Setup (IE: Triggering effects)
  • -VFX Niagara (IE: Environmental effects)
  • -Optimization

Game Artist

Novarama
03.2019 - 06.2020


Killsquad

https://www.youtube.com/watch?v=7HtWl_emNGc


Freelancer texturizer

E404 Game Studios
05.2018 - 10.2018
  • Hand-Painting Textures for characters and props.

Education

Master's degree - Video Game Development

Universitat Pompeu Fabra
01.2017

Bachelor's degree - Animation and Video Games

Universidad ORT Uruguay
01.2014

Skills

  • Unreal Engine
  • Visual effects creation
  • Shader development
  • Material design
  • Game engine integration
  • Asset pipeline management
  • Performance optimization

Languages

English (Professional Working)
Spanish (Native or Bilingual)

Timeline

Technical Artist

Loadstar
05.2025 - Current

Technical Artist

Purple Lamp
06.2023 - 04.2025

Technical Artist

Supermassive Games Ltd
06.2022 - 05.2023

Junior Technical Artist

Alkimia Interactive
07.2020 - 04.2022

Game Artist

Novarama
03.2019 - 06.2020

Freelancer texturizer

E404 Game Studios
05.2018 - 10.2018

Bachelor's degree - Animation and Video Games

Universidad ORT Uruguay

Master's degree - Video Game Development

Universitat Pompeu Fabra

Nominations-Awards

Unaligned

https://www.youtube.com/watch?v=lv1GzOLp7xU&list=PLz9SvMbOXcOrg5eDUUkANy8yD4-dStOrY


  • Unaligned (Masters Degree Final Project at UPF) was selected as finalist and nominated as The Best University Video Game at Gamelab Barcelona 2018


  • Unaligned (Masters Degree Final Project at UPF) was selected as finalist and nominated to The Best Video Game at the Three Headed Monkey Awards.


  • Unaligned (Masters Degree Final Project at UPF) was selected as finalist and nominated for public choice at the Three Headed Monkey Awards.
Jimena Cuenca