Organized and dependable candidate successful at managing multiple priorities with a positive attitude. Willingness to take on added responsibilities to meet team goals.
Overview
14
14
years of professional experience
Work History
Lead Lighting Artist and Compositer
Kickstart Entertainment
09.2023 - Current
Composite shots and building light rig sets for scenes
Help and train over seas collaborators in Team Hong Kong
Review Shots and find out alternative fixes
Build Nodes and codes to help Hong Kong Team
Work closely with the Art Director and Creative Director on solutions to bring up the quality of the show
Portfolios includes: Barbie Mysteries Season 1, Barbie Mysteries Season 2.
Enhanced visual quality by developing and implementing advanced lighting techniques for various projects.
Streamlined workflows by sharing knowledge on new tools and techniques with other team members through presentations or documentation.
Lead Lighting artist and Compositer
Mainframe Entertainment
04.2023 - 09.2023
Composite shots and building light rig sets for scenes
Help and train junior and lighting artist on programs and splitting workloads
Review Shots and find out alternative fixes
Portfolios includes: Barbie Movie: Skipper Movie, Barbie a Touch of Magic.
Managed asset integration into game engines, ensuring technical requirements were met while maintaining artistic vision.
Established color grading pipelines to ensure consistent visuals across different platforms and devices.
Senior Lighting artist and Compositer
Mainframe Entertainment
10.2021 - 04.2023
Composite shots and building light rig sets for scenes
Help and train junior and lighting artist on programs and splitting workloads
Re organize lighting rigs if scenes doesn't match up with the models
Portfolios includes: Spy kids: mission critical (TV Series), Barbie Dream House Season 1 (TV Series).
3D Character Modeller, Rigging and Animation
Vivid Wish Game
02.2013 - 03.2013
Provided quality realistic 3d models, texturing, rigging and animation
Worked with the Director and Game Designer to assess possible issues and fixes for the game
Flexibility to work extended hours to meet deadlines
Movie portfolios includes: Sole Game, Vivid Mon App.
Utilized advanced statistical methods for more accurate and reliable model predictions.
Evaluated existing models'' performance, identifying areas for improvement and optimization.
Increased client satisfaction by tailoring models to address unique business challenges effectively.
Leveraged cutting-edge software tools for enhanced visualization of modeling data.
3D Animator, Texture and Props Modeller
Disrupted Logic Interactive
02.2013 - 03.2013
Provided quality realistic 3d models, texturing, rigging and animation
Worked with the Director and Game Designer to assess possible issues and fixes for the game
Flexibility to work extended hours to meet deadlines
Movie portfolios includes: Toxin 3D: The Game, Dead Corps.
Provided input during pre-production stages regarding feasibility or challenges related to proposed concepts from a 3D animator''s perspective.
Improved project workflows by researching and implementing new tools and techniques for 3D animation production.
Troubleshot technical issues related to rendering, lighting, shaders, or dynamics systems as needed throughout the production process.
Participated in critiquing sessions where constructive feedback was shared among peers leading to higher-quality final results.Van
Jr. Rotomation Artist
Gener8 Digital Media
02.2011 - 09.2011
Provided quality control for Conversion team
Worked in partnership with Rotoscope and Conversion teams to assess possible issues and apply technical fixes and resolutions
Proactively worked extended hours to meet deadlines
Movie portfolios includes: Priest, Conan The Barbarian, Harry Potter and the Deathly Hollows: Part 2, Ghost Rider Spirit of Vengeance.
Maintained consistency across multiple projects by adhering to specific style guidelines provided by clients or art directors.
Participated in client meetings, presenting progress updates and addressing concerns as necessary to achieve desired results.
Ensured stable project backups by following established file management protocols, minimizing potential data loss risks.
Increased client satisfaction by consistently delivering high-quality animations that met or exceeded expectations.
Education
3D modeling, Animation and Game Design - 3D Modeling, Art And Animation
Think Tank Training Centre
Vancouver, BC
10.2016
Multimedia And Web Development - Web And Graphic Design
UBC Continuing Studies
Vancouver, BC
06.2015
Diploma in 3D Modelling for Animation and Games - 3D Animation For Film And Games
The Art Institute of Vancouver
Vancouver, BC
12.2010
Skills
Profession Skill with Nuke for animation
Profession use of Maya for 3D modeling and texturing
Profession use of Substance Designer for texturing
Intermediate use of ZBrush for Sculpting
Profession Skill with Adobe Photoshop
Intermediate use of Unity for game and design
Professional use of Render Man for animation
Professional use of Arnold for animation
Intermediate use of Vray for animation
Intermediate use in Unreal Engine for games and films
Organized, professional, task-oriented
Hard working and self-directed, able to work in a group or independently
Vast knowledge, experience, and interest in technology and art styles
Ability to fluently communicate in English and Cantonese
Time Management Capabilities
Continuous learning mindset
Collaborative Problem-Solving
Adaptability to Change
Photorealistic Rendering
Advanced Lighting Techniques
Scripting and Automation
Strong Composition Skills
Lighting Optimization Techniques
Global Illumination Knowledge
Volumetric Lighting Mastery
3D visualization
Creative vision
Problem-Solving
Attention to Detail
Excellent Communication
Active Listening
Team building
Color theory
Interior and exterior lighting
Lighting Setup
Lighting Design
Lighting techniques
Languages
English
Native or Bilingual
Chinese (Cantonese)
Native or Bilingual
Timeline
Lead Lighting Artist and Compositer
Kickstart Entertainment
09.2023 - Current
Lead Lighting artist and Compositer
Mainframe Entertainment
04.2023 - 09.2023
Senior Lighting artist and Compositer
Mainframe Entertainment
10.2021 - 04.2023
Lighting artist and Compositer
Mainframe Entertainment
04.2019 - 10.2021
CG Modeller
Atomic Cartoons
09.2018 - 04.2019
Lighting artist and Compositer
Rainmaker Entertainment
03.2017 - 09.2018
3D Character Modeller, Rigging and Animation
Vivid Wish Game
02.2013 - 03.2013
3D Animator, Texture and Props Modeller
Disrupted Logic Interactive
02.2013 - 03.2013
Jr. Rotomation Artist
Gener8 Digital Media
02.2011 - 09.2011
3D modeling, Animation and Game Design - 3D Modeling, Art And Animation
Think Tank Training Centre
Multimedia And Web Development - Web And Graphic Design
UBC Continuing Studies
Diploma in 3D Modelling for Animation and Games - 3D Animation For Film And Games
The Art Institute of Vancouver
Work Preference
Work Type
Full TimeContract Work
Location Preference
RemoteHybridOn-Site
Important To Me
Work-life balanceFlexible work hoursCareer advancementTeam Building / Company RetreatsPaid sick leaveHealthcare benefitsPersonal development programsWork from home optionCompany Culture4-day work weekPaid time off