Summary
Overview
Work History
Education
Skills
Languages
Timeline
Work Preference
Websites
Software
Work Availability
Quote
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Jeffrey Leung

Richmond,BC

Summary

Organized and dependable candidate successful at managing multiple priorities with a positive attitude. Willingness to take on added responsibilities to meet team goals.

Overview

14
14
years of professional experience

Work History

Lead Lighting Artist and Compositer

Kickstart Entertainment
09.2023 - Current
  • Composite shots and building light rig sets for scenes
  • Help and train over seas collaborators in Team Hong Kong
  • Review Shots and find out alternative fixes
  • Build Nodes and codes to help Hong Kong Team
  • Work closely with the Art Director and Creative Director on solutions to bring up the quality of the show
  • Portfolios includes: Barbie Mysteries Season 1, Barbie Mysteries Season 2.
  • Enhanced visual quality by developing and implementing advanced lighting techniques for various projects.
  • Streamlined workflows by sharing knowledge on new tools and techniques with other team members through presentations or documentation.

Lead Lighting artist and Compositer

Mainframe Entertainment
04.2023 - 09.2023
  • Composite shots and building light rig sets for scenes
  • Help and train junior and lighting artist on programs and splitting workloads
  • Review Shots and find out alternative fixes
  • Portfolios includes: Barbie Movie: Skipper Movie, Barbie a Touch of Magic.
  • Managed asset integration into game engines, ensuring technical requirements were met while maintaining artistic vision.
  • Established color grading pipelines to ensure consistent visuals across different platforms and devices.

Senior Lighting artist and Compositer

Mainframe Entertainment
10.2021 - 04.2023
  • Composite shots and building light rig sets for scenes
  • Help and train junior and lighting artist on programs and splitting workloads
  • Portfolios includes: Barbie Movie: Skipper Movie, Chelsea Birthday, Barbie Dream Big.
  • Mentored junior artists on industry best practices, enhancing team productivity and skill levels.
  • Balanced artistic vision with technical constraints, producing high-quality content optimized for various platforms.
  • Established consistent visual styles across multiple projects through close collaboration with other senior artists.
  • Collaborated with art directors to create visually stunning environments, improving overall aesthetics.

Lighting artist and Compositer

Mainframe Entertainment
04.2019 - 10.2021
  • Composite shots and completing deadlines on time
  • Re organize lighting rigs if scenes doesn't match up with the models
  • Portfolios includes: Barbie Vlog and Barbie Dream House Season 2 (YouTube Series).
  • Evaluated emerging technologies such as ray-tracing to stay ahead of industry trends.
  • Supported marketing efforts by creating high-quality screenshots showcasing compelling lighting compositions.
  • Enhanced visual quality of game environments by creating and implementing dynamic lighting schemes.
  • Created visually stunning cutscenes through careful placement of lights and shadows that complemented character animations.

CG Modeller

Atomic Cartoons
09.2018 - 04.2019
  • Build Lego 3D model based on concept design
  • Build Lego pieces into Maya
  • Portfolios includes: Lego Jurassic world (TV Series).
  • Self-motivated, with a strong sense of personal responsibility.
  • Worked effectively in fast-paced environments.
  • Skilled at working independently and collaboratively in a team environment.
  • Proven ability to learn quickly and adapt to new situations.

Lighting artist and Compositer

Rainmaker Entertainment
03.2017 - 09.2018
  • Composite shots and completing deadlines on time
  • Evaluated emerging technologies such as ray-tracing to stay ahead of industry trends.
  • Supported marketing efforts by creating high-quality screenshots showcasing compelling lighting compositions.
  • Re organize lighting rigs if scenes doesn't match up with the models
  • Portfolios includes: Spy kids: mission critical (TV Series), Barbie Dream House Season 1 (TV Series).

3D Character Modeller, Rigging and Animation

Vivid Wish Game
02.2013 - 03.2013
  • Provided quality realistic 3d models, texturing, rigging and animation
  • Worked with the Director and Game Designer to assess possible issues and fixes for the game
  • Flexibility to work extended hours to meet deadlines
  • Movie portfolios includes: Sole Game, Vivid Mon App.
  • Utilized advanced statistical methods for more accurate and reliable model predictions.
  • Evaluated existing models'' performance, identifying areas for improvement and optimization.
  • Increased client satisfaction by tailoring models to address unique business challenges effectively.
  • Leveraged cutting-edge software tools for enhanced visualization of modeling data.

3D Animator, Texture and Props Modeller

Disrupted Logic Interactive
02.2013 - 03.2013
  • Provided quality realistic 3d models, texturing, rigging and animation
  • Worked with the Director and Game Designer to assess possible issues and fixes for the game
  • Flexibility to work extended hours to meet deadlines
  • Movie portfolios includes: Toxin 3D: The Game, Dead Corps.
  • Provided input during pre-production stages regarding feasibility or challenges related to proposed concepts from a 3D animator''s perspective.
  • Improved project workflows by researching and implementing new tools and techniques for 3D animation production.
  • Troubleshot technical issues related to rendering, lighting, shaders, or dynamics systems as needed throughout the production process.
  • Participated in critiquing sessions where constructive feedback was shared among peers leading to higher-quality final results.Van

Jr. Rotomation Artist

Gener8 Digital Media
02.2011 - 09.2011
  • Provided quality control for Conversion team
  • Worked in partnership with Rotoscope and Conversion teams to assess possible issues and apply technical fixes and resolutions
  • Proactively worked extended hours to meet deadlines
  • Movie portfolios includes: Priest, Conan The Barbarian, Harry Potter and the Deathly Hollows: Part 2, Ghost Rider Spirit of Vengeance.
  • Maintained consistency across multiple projects by adhering to specific style guidelines provided by clients or art directors.
  • Participated in client meetings, presenting progress updates and addressing concerns as necessary to achieve desired results.
  • Ensured stable project backups by following established file management protocols, minimizing potential data loss risks.
  • Increased client satisfaction by consistently delivering high-quality animations that met or exceeded expectations.

Education

3D modeling, Animation and Game Design - 3D Modeling, Art And Animation

Think Tank Training Centre
Vancouver, BC
10.2016

Multimedia And Web Development - Web And Graphic Design

UBC Continuing Studies
Vancouver, BC
06.2015

Diploma in 3D Modelling for Animation and Games - 3D Animation For Film And Games

The Art Institute of Vancouver
Vancouver, BC
12.2010

Skills

  • Profession Skill with Nuke for animation
  • Profession use of Maya for 3D modeling and texturing
  • Profession use of Substance Designer for texturing
  • Intermediate use of ZBrush for Sculpting
  • Profession Skill with Adobe Photoshop
  • Intermediate use of Unity for game and design
  • Professional use of Render Man for animation
  • Professional use of Arnold for animation
  • Intermediate use of Vray for animation
  • Intermediate use in Unreal Engine for games and films
  • Organized, professional, task-oriented
  • Hard working and self-directed, able to work in a group or independently
  • Vast knowledge, experience, and interest in technology and art styles
  • Ability to fluently communicate in English and Cantonese
  • Time Management Capabilities
  • Continuous learning mindset
  • Collaborative Problem-Solving
  • Adaptability to Change
  • Photorealistic Rendering
  • Advanced Lighting Techniques
  • Scripting and Automation
  • Strong Composition Skills
  • Lighting Optimization Techniques
  • Global Illumination Knowledge
  • Volumetric Lighting Mastery
  • 3D visualization
  • Creative vision
  • Problem-Solving
  • Attention to Detail
  • Excellent Communication
  • Active Listening
  • Team building
  • Color theory
  • Interior and exterior lighting
  • Lighting Setup
  • Lighting Design
  • Lighting techniques

Languages

English
Native or Bilingual
Chinese (Cantonese)
Native or Bilingual

Timeline

Lead Lighting Artist and Compositer

Kickstart Entertainment
09.2023 - Current

Lead Lighting artist and Compositer

Mainframe Entertainment
04.2023 - 09.2023

Senior Lighting artist and Compositer

Mainframe Entertainment
10.2021 - 04.2023

Lighting artist and Compositer

Mainframe Entertainment
04.2019 - 10.2021

CG Modeller

Atomic Cartoons
09.2018 - 04.2019

Lighting artist and Compositer

Rainmaker Entertainment
03.2017 - 09.2018

3D Character Modeller, Rigging and Animation

Vivid Wish Game
02.2013 - 03.2013

3D Animator, Texture and Props Modeller

Disrupted Logic Interactive
02.2013 - 03.2013

Jr. Rotomation Artist

Gener8 Digital Media
02.2011 - 09.2011

3D modeling, Animation and Game Design - 3D Modeling, Art And Animation

Think Tank Training Centre

Multimedia And Web Development - Web And Graphic Design

UBC Continuing Studies

Diploma in 3D Modelling for Animation and Games - 3D Animation For Film And Games

The Art Institute of Vancouver

Work Preference

Work Type

Full TimeContract Work

Location Preference

RemoteHybridOn-Site

Important To Me

Work-life balanceFlexible work hoursCareer advancementTeam Building / Company RetreatsPaid sick leaveHealthcare benefitsPersonal development programsWork from home optionCompany Culture4-day work weekPaid time off

Software

3D Modeling

3D Lighting

Composite

Surfacing

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Quote

If you can dream it, you can do it.
Walt Disney
Jeffrey Leung