Summary
Overview
Work History
Education
Skills
Websites
Project Highlights
Additional Qualifications
Timeline
Generic

Jason Miller

Suisun

Summary

Dynamic game designer with a passion for crafting immersive experiences, honed through independent projects and as a Drafting & Design Specialist at SMW 104. Expert in game mechanics and narrative design, I excel in playtesting and documentation, driving player engagement and system balance to create captivating gameplay.

Overview

13
13
years of professional experience

Work History

Independent Game Designer & Dungeon Master

Self-Directed
01.2013 - Current
  • Designed and executed multiple fully homebrew Dungeons & Dragons campaigns, including original worlds, characters, lore structures, mechanics, and nonlinear narrative arcs.
  • Built and refined systems such as progression models, encounter balancing, and player-choice branching.
  • Conducted structured playtests; analyzed player engagement, pacing, and mechanical clarity to inform revisions.
  • Authored extensive documentation including story bibles, rule variants, setting guides, NPC briefs, and encounter flow.
  • Developed strong expertise in critiquing and improving game systems-mirroring professional evaluation workflows.

Board & Card Game Designer (Independent Projects)

Freelance
01.2013 - Current
  • Created original strategy-focused board games and card games from concept to prototype.
  • Designed core mechanics, turn structures, balancing frameworks, and player interaction models.
  • Iterated on gameplay after testing to resolve clarity issues, rule inconsistencies, and balance challenges.
  • Produced complete rulebooks and detailed design documentation.

Drafting & Design Specialist

SMW 104
Fairfield
07.2014 - 06.2024
  • Delivered precise, technically accurate drafting using AutoCAD for engineering and design projects.
  • Produced detailed annotations, schematics, and technical documentation to enhance project clarity.
  • Collaborated with engineers and project leads to interpret requirements for optimized designs.
  • Strengthened analytical skills to improve documentation structure and workflow accuracy.

Education

Bachelor of Science - Game Engineering

California State University
Sacramento
01.2012

Skills

  • Game design and mechanics analysis
  • Narrative design and worldbuilding
  • Playtesting and prototyping
  • System balancing and player engagement
  • Documentation and annotation
  • Technical design and AutoCAD drafting
  • Creative development and fiction writing
  • Indie game development
  • Cross-functional collaboration
  • Written and verbal communication

Project Highlights

  • Homebrew D&D Campaign Series, Fully original worlds, mechanics variants, political structures, and narrative branches. Developed encounter balancing models and alternative progression systems.
  • Original Strategy Board Game - Guild Defenders (Prototype), Resource systems, tactical movement, faction design, and modular board layouts. Multiple revision cycles based on structured testing. Probability-driven mechanics, combo logic, and synergy-based deck structures. Complete rulebook and UX revisions.

Additional Qualifications

  • Deep familiarity with major game genres across PC, console, tabletop, and indie spaces.
  • Strong analytical judgment of gameplay quality, innovation, and player experience.
  • Highly self-directed and experienced in remote, independent work environments.

Timeline

Drafting & Design Specialist

SMW 104
07.2014 - 06.2024

Independent Game Designer & Dungeon Master

Self-Directed
01.2013 - Current

Board & Card Game Designer (Independent Projects)

Freelance
01.2013 - Current

Bachelor of Science - Game Engineering

California State University
Jason Miller