Far Cry 5:
- Created a new cinematic scripting pipeline for designers that would get ramped on to the project
- Prototyped a new procedural cinematic that was used in the games kidnapping sequences
For Honor:
- Lead the other Cinematic Designers in their day-to-day tasks, helped with technical issues and chased up other departments to support their work
- Created and managed JIRA tasks for myself and the rest of the team
- Redistributing work and managing sprints to alleviate pressure from team members
- Created in game and pre-rendered cutscenes
- This involved creating scripts, integrating animations, VFX, Lighting, SFX, Music, Dialog, as well as importing props, characters and sets to Motion Builder
- Acted and recorded pre-viz binks for integration in game
- Acted as in engine technical support during mo-cap shoots
- Helped measure in game scenes and set up motion capture sets for shoots
- Created character gyms for every possible character customization for each in game faction
- Created individual character files for each class/customization
- Organized cinematic characters by army and displayed them for handpicking cinematic background dressing
Far Cry Primal, Assassins Creed Unity, Splinter Cell Blacklist:
- Scripted in game cutscenes
- Integrated and setup the timing for Dialog, Music, SFX, VFX, Lighting
- Created scene files, imported characters, props and sets for animators
- Key framed some prop and VFX animations
- Scripted dialog systems with player selected responses
- Acted and recorded pre-viz scenes for integration
- Dressed scenes with background characters, animations, VFX, scripted ai and decals