Summary
Overview
Work History
Education
Skills
References
Languages
Timeline
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IOANA ALEXANDRA PIRVU

Toronto,ON

Summary

High-energy Facial Blendshape Artist/Lead. Superb interpersonal skills and problem-solving abilities. Thrives in a team-based environment and easily adaptable.

Overview

8
8
years of professional experience

Work History

Associate Lead Blendshape Artist

Rockstar Games
, ON
12.2020 - Current
  • Responsible for leading a team of blendshape artists spread out accross multiple locations worldwide
  • Established pipeline for blendshape department
  • Set and upheld quality standard for all character face rigs integrated into game
  • Creating/maintaining documentation pertaining to our various tools/processes
  • Mentoring the artists within the team
  • Facilitate communication and interpreting feedback across various downstream departments

Key Artist - Facial Blendshapes/Animation

Mill Film
Montreal, QC
06.2019 - 04.2020
  • My tasks included but were not limited to:
    facial modelling, facial animation, character sculpting and general pipeline optimization.
  • Had the chance to sculpt all face shapes for multiple characters and animate those same shapes within the project
  • Assisted in the optimization/implementation of proprietary facial capture software.

Facial Modelling Artist

MPC
London
09.2018 - 06.2019
  • Worked as a Facial Modeller on 3 different shows
  • I worked on and delivered over 15 separate assets ranging from a Digital Double of an 11-year old boy to a Caricatural Dragon
  • Had the chance to fully develop an asset from start to finish but also to interpret and address feedback from downstream departments.

Character Unit Coordinator (Show/Department)

MPC
London
04.2017 - 09.2018
  • Worked at MPC as a Coordinator for a year and a half
  • During this time I transitioned from Asset Coordinator to Character Coordinator on the Lion King
  • Adapted seamlessly through my many role changes due to the knowledge of the VFX pipeline that I accumulated while studying 3D animation
  • Had to deal with artists and clients alike and have learned how to communicate efficiently with both facets.

Education

Bachelor of Arts - 3D Animation

Algonquin College
Ottawa, Ontario, Canada
01.2016

6 week animation course - 3D animation

Anomalia
Lytomysl, Czech Republic
01.2015

Skills

  • - Proficient in ZBrush, Maya and Mudbox
  • -Proficient in Word, Excel, Photoshop, After Effects, and Illustrator
  • - Elementary experience with Nuke, R3dS Wrap, Houdini and 3DSMax
  • - Well spoken and personable
  • - Works very well within a team
  • - Very adaptable
  • - Strong graphic and visual sense
  • - Works well under pressure

References

  • Sean, Mills, Assets Supervisor, mills.sean@gmail.com, +44 7563 396393, MPC
  • James, Hood, Lead Rigger, jameshood28@gmail.com, MPC
  • Brett, Schroeder, Head of Animation & Layout, animg8r@gmail.com, Mill Film

Languages

English
Native/ Bilingual
French
Native/ Bilingual
Romanian
Native/ Bilingual

Timeline

Associate Lead Blendshape Artist

Rockstar Games
12.2020 - Current

Key Artist - Facial Blendshapes/Animation

Mill Film
06.2019 - 04.2020

Facial Modelling Artist

MPC
09.2018 - 06.2019

Character Unit Coordinator (Show/Department)

MPC
04.2017 - 09.2018

Bachelor of Arts - 3D Animation

Algonquin College

6 week animation course - 3D animation

Anomalia
IOANA ALEXANDRA PIRVU