Summary
Overview
Work History
Education
Skills
Hobbies
Timeline
Generic

Ian Torn

Vancouver,BC

Summary

I am a highly adaptable and self motivated Producer that feels at home with conflict resolution and project problem solving. I am acquainted with tight deadlines and strict drives to specified KPIs and navigating obstacles to achieve both. I drive to help the team move to a more adaptable structure so that we can pivot when demands need to change, often at zero hour.


Outside of work I like streaming on Twitch for Charity drives and created the Extra Life team at Beamdog. Previously I have raised money for Movember, New Story Homes, and MSF Doctors Without Borders. I participate in Extra Life every year to raise money for BC Children's hospital.

Overview

15
15
years of professional experience

Work History

Producer

Beamdog Inc
07.2022 - 09.2023

Game Title: Mythforce

  • Fixed Levels development team pipelines
  • Created new JIRA and team pipelines
  • Refined and supported updates for other teams
  • Streamlined level and encounter creation for consistent estimates and delivery
  • Managed the Design & Engineer Level and encounter Team through JIRA and Miro
  • Lead the Environment art team tracking tasks and assets
  • Coordinated efforts for Tools, Combat, VFX, Audio, and Game System teams for all items relating to Levels.

Producer

IUGO Mobile
01.2020 - 07.2022

Game Title - Walking Dead: Road to Survival

  • Working with Product Owners toward intended KPI and revenue targets
  • Breakdown tasks and estimates with developers for feature development track
  • Create roadmap for Feature Development and Live Operations team based on sprints within the waterfall framework
  • Assessed risk and adjusted scope based on KPI and marketing goals
  • Coordinate communication and documentation between different disciplines
  • Work on adjusting and improving development pipelines and reporting for both Live operations and Feature creation teams
  • Worked with Product partners on release of product updates
  • Manages external and internal testing partners between multiple Development teams (SCAR/PvPets/WD:RTS)
  • Provides support between 3 different locations (Los Angeles CA, Vancouver BC, Manila)
  • Mitigated current task load to take on and learn new tasks where and when the project needs
  • Documented current team issues and drove team solutions throughout development
  • Actively adjusted Dev Support/QA/Production ramp-up roadmap and documentation for new hires

Manager/Lead Development Support

IUGO Mobile
06.2019 - 01.2020

Games: Walking Dead: Road to Survival / PvPets.io Tank Battle Royale/S.C.A.R

  • Managed external and internal testing partners between multiple development teams teams
  • Provided support between 3 different locations for QA efforts (Los Angeles, Vancouver, Manila)
  • Created test plans and improve work pipelines
  • Delivered status reports for multiple development tracks
  • Hired, coached and trained new QA & Dev Support
  • Performed a hybrid production support role to assist producers to triage task management and prioritization
  • Provided risk assessments between 5 active teams and across 3 active projects
  • Proactively moved to provide solutions and mitigate problems for both short and long term to promote the health of the product
  • Analyzed trends and market share to better direct team efforts in product and environment testing
  • Helped publishing setting up IAP for both android and iOS
  • Worked with publishing to release product into public beta, testflight, and live release (App Store Connect & Google Play Console)

Quality Assurance Tester

IUGO Mobile
01.2015 - 07.2018

Games: Knights & Dragons, Walking Dead: Road to Survival

  • Worked alongside development to debug issues
  • Worked on trying to provide better tracking of developer trends
  • Support Live Ops effort

Quality Analyst

I Got Games
09.2014 - 12.2014

Game: Clash of Gangs

  • Maintaining and creating test plans
  • Improving QA pipelines, processes, and management
  • Prepared the QA and dev team for soft and global launch

Quality Analyst

Electronic Arts Canada
05.2013 - 07.2014

Games: FIFA 14 & Ultimate Team 14, FIFA 15 & Ultimate Team 15, FIFA 14 World Cup Expansion

  • Managed external and internal testing partners
  • Drove developer and QA teams to meet product deadlines
  • Worked with production partners to generate milestone deliverables
  • Performed server based test including load test, server throttling, server kill switches
  • Ensure quality of Product, Servers, and Commerce.
  • Create test plans for the team.
  • Track game metrics and stability.
  • Provide feedback to Designers and Production.
  • Coordinate with Project Manager and escalate high risk areas.
  • Provide support for when title goes live.

QA Lead

VMC
09.2011 - 05.2013

Games: FIFA Superstars - Facebook, EASFC Companion Mobile/Web App, Unannounced Mobile App

  • Assisted mobile development partners shift from waterfall to agile development
  • Managed testing resources throughout development cycles
  • Manage group of testers
  • Ensure quality of Product, Servers, and Commerce
  • Create test plans for the team
  • Track game metrics and stability
  • Coordinate with Development Partners
  • Provide feedback to Designers and Production
  • Coordinate with Project Manager and escalate high risk areas

Assistant Live Ops Producer

VMC
11.2010 - 09.2011

Games: FIFA 11 & Ultimate Team 11, FIFA 12 & Ultimate Team 12


FIFA 11 & Ultimate Team 11 Live Ops:

  • Working with artists to generate new banners and messages within the game
  • Coordinate in-game events with real world events in the soccer world
  • Coordinates the localization of messages for users in-game
  • Manage content sales in the in-game stores
  • Manage new in-game tournaments
  • Work with Community Managers and forums to communicate activities happening within the game.

FIFA 12 & Ultimate Team 12 Development:

  • Design in-game tools for Post-Launch experience
  • Oversee the development and delivery of the tools
  • Ensure the testing and quality of the tools.

Assistant Test Coordinator

VMC
02.2010 - 11.2010

Games: FIFA 11 & Ultimate Team 11

  • Worked with artists to generate new banners and messages within the game
  • Coordinated in-game events with real world events in the soccer world
  • Coordinated the localization of messages for users in-game
  • Tested in-game management tools
  • Worked with SE to create new tool features to better suit the needs of the live game environment
  • Worked with Community Managers and forums to communicate activities happening within the game
  • Created Testplans for QA team
  • Created and Documented step by step instructions for Automation and Tools training

QA Tester

VMC
09.2008 - 02.2010

Games: FIFA 09 & Ultimate Team 9, FIFA 10 & Ultimate Team 10

  • Make sure the Producer and QA Project Lead has a new daily Build
  • Test and assist Software Engineers with trouble shooting problematic Builds
  • Test new lines of code from Software Engineers
  • Edit automation Scripts from Software Engineers from india to function with in house network
  • Run weekly Automation tests with scripts
  • Assist Production with task management
  • Lias with Online DLC Software Engineer to ensure quality of updated DLC content
  • Stress tested servers
  • Online Match and leaderboard testing

Education

College Diploma -

Art Institute of Vancouver
Burnaby, BC
06.2008

Skills

    Software:

  • JIRA Admin
  • Hansoft
  • Office365
  • Google Suite
  • Miro
  • Trello
  • TeamGantt
  • Smartsheet
  • GIT
  • Tortoise SVN
  • Perforce
  • Soft Skills:

  • Organizing and Planning
  • People and Morale management
  • Multi-discipline communication
  • Highly adaptable
  • Strong work dedication
  • Problem solving
  • Risk assessment
  • Documentation and Instruction

Hobbies

- D&D: player as both Player Character and Dungeon Master

- Board Game enthusiast

- Warhammer 40k: Playing and painting

- Avid Gamer

- Gardening and cultivating Fruits & Vegetables that can be grown on Balconies

- Bushcrafting and Camping

- Computer repair and enhancement

- Playing Go/Baduk


Timeline

Producer

Beamdog Inc
07.2022 - 09.2023

Producer

IUGO Mobile
01.2020 - 07.2022

Manager/Lead Development Support

IUGO Mobile
06.2019 - 01.2020

Quality Assurance Tester

IUGO Mobile
01.2015 - 07.2018

Quality Analyst

I Got Games
09.2014 - 12.2014

Quality Analyst

Electronic Arts Canada
05.2013 - 07.2014

QA Lead

VMC
09.2011 - 05.2013

Assistant Live Ops Producer

VMC
11.2010 - 09.2011

Assistant Test Coordinator

VMC
02.2010 - 11.2010

QA Tester

VMC
09.2008 - 02.2010

College Diploma -

Art Institute of Vancouver
Ian Torn