Contributed to the development of The First Descendant and its live services.
Created playable characters, themed costumes, vehicles, animals, fur, hair, and props, while optimizing low-poly modeling and UV unwrapping for efficiency.
Provided feedback and guidance to teammates as a Team Lead for four months, ensuring asset quality and consistency.
Junior Character Artist
Sucker Punch
Bellevue WA, USA
02.2021 - 01.2022
Contributed to Ghost of Tsushima: Director’s Cut, Legends, and Ghost of Yotei.
Created animals, character props, and texture variations for costumes, while optimizing low-poly modeling and UV unwrapping for efficiency.
Collaborated closely with outsourcing partners to ensure asset quality and consistency.