Overview
Work History
Education
Skills
Websites
Timeline
Generic

Grace Fan

Vancouver,BC

Overview

3
3
years of professional experience

Work History

3D Game Modeller & Texture Artist

Tidepool Games
Vancouver, Canada
05.2025 - 08.2025
  • Using Maya and Substance Painter, Modeled and textured 24 complete models of interior environment sets, ensuring high-quality and efficient asset creation across multiple scenes.
  • Created custom high-resolution stylized look-dev materials in Substance Painter to match the project's art direction, while adjusting them in Unreal Engine shader graph for refined looking.
  • Optimized assets for UE real-time performance and visual fidelity, leveraging Nanite for efficient import and made a variety of shaders in Unreal Engine. Ensured seamless integration with minimal impact on engine performance.

3D Environmental Artist

LowTide Properties
Vancouver, Canada
01.2025 - 04.2025
  • Modeled and textured assets in Maya and Substance Painter, maintaining clean topology and seamless UVs for render use.
  • I lit and assembled the environment art in Unreal Engine, creating real-time, procedural, animated materials of patterns, water, and plants using the UE shader graph. Applying storytelling, lighting, and camera layout for pre-rendered sequences.
  • Test and proactively troubleshoot assets that are not working in UE VR, and communicate to fix them.
  • Gained hands-on experience in project feedback and team critique, aligning visual quality with creative direction.

3D Instructor

Rosso Art Academy
, China
06.2024 - 01.2025
  • Tutoring 3D softwares including Maya, Substance Painter, Unreal Engine, Zbrush.
  • Guiding students to create strong 3D portfolios including models of character creation, environmental assets, CG layout, lighting and animation.
  • Communicate with clients for marketing & tailored guidance.

Freelance 3D Modeller/ Animator

Karilyn Ming Ho
Vancouver, Canada
01.2023 - 06.2023
  • Modeling & Texturing assets using Maya, Zbrush and Substance Painter.
  • Environment layout, animation, lighting and rendering of 5 key animations for the exhibition project using Maya Arnold and Bisoft.
  • Effectively collaborated with the lead artist through effective communication; successfully launched the exhibition in Tokyo, Japan.

Education

Master of Digital Media -

Center for Digital Media (UBC/SFU)

Bachelor of Art Media - 3D Animation

Emily Carr University of Art + Design

Exchange - Game Design

Glasgow School of Art

Skills

  • 3D Modeling using Maya and Zbrush
  • Advanced Texturing & Materia( Substance Painter)
  • Game Engine (Unreal Shader& Lighting)
  • Lighting & Compositing (Nuke& Katana)
  • Adobe Tools & Video Editing
  • Excellent Communication
  • Cross-Platform Collaboration and Problem Solving Skills
  • Creative Tools & Video Editing

Timeline

3D Game Modeller & Texture Artist

Tidepool Games
05.2025 - 08.2025

3D Environmental Artist

LowTide Properties
01.2025 - 04.2025

3D Instructor

Rosso Art Academy
06.2024 - 01.2025

Freelance 3D Modeller/ Animator

Karilyn Ming Ho
01.2023 - 06.2023

Master of Digital Media -

Center for Digital Media (UBC/SFU)

Bachelor of Art Media - 3D Animation

Emily Carr University of Art + Design

Exchange - Game Design

Glasgow School of Art
Grace Fan