Using Maya and Substance Painter, Modeled and textured 24 complete models of interior environment sets, ensuring high-quality and efficient asset creation across multiple scenes.
Created custom high-resolution stylized look-dev materials in Substance Painter to match the project's art direction, while adjusting them in Unreal Engine shader graph for refined looking.
Optimized assets for UE real-time performance and visual fidelity, leveraging Nanite for efficient import and made a variety of shaders in Unreal Engine. Ensured seamless integration with minimal impact on engine performance.
3D Environmental Artist
LowTide Properties
Vancouver, Canada
01.2025 - 04.2025
Modeled and textured assets in Maya and Substance Painter, maintaining clean topology and seamless UVs for render use.
I lit and assembled the environment art in Unreal Engine, creating real-time, procedural, animated materials of patterns, water, and plants using the UE shader graph. Applying storytelling, lighting, and camera layout for pre-rendered sequences.
Test and proactively troubleshoot assets that are not working in UE VR, and communicate to fix them.
Gained hands-on experience in project feedback and team critique, aligning visual quality with creative direction.
3D Instructor
Rosso Art Academy
, China
06.2024 - 01.2025
Tutoring 3D softwares including Maya, Substance Painter, Unreal Engine, Zbrush.
Guiding students to create strong 3D portfolios including models of character creation, environmental assets, CG layout, lighting and animation.
Communicate with clients for marketing & tailored guidance.
Freelance 3D Modeller/ Animator
Karilyn Ming Ho
Vancouver, Canada
01.2023 - 06.2023
Modeling & Texturing assets using Maya, Zbrush and Substance Painter.
Environment layout, animation, lighting and rendering of 5 key animations for the exhibition project using Maya Arnold and Bisoft.
Effectively collaborated with the lead artist through effective communication; successfully launched the exhibition in Tokyo, Japan.
Education
Master of Digital Media -
Center for Digital Media (UBC/SFU)
Bachelor of Art Media - 3D Animation
Emily Carr University of Art + Design
Exchange - Game Design
Glasgow School of Art
Skills
3D Modeling using Maya and Zbrush
Advanced Texturing & Materia( Substance Painter)
Game Engine (Unreal Shader& Lighting)
Lighting & Compositing (Nuke& Katana)
Adobe Tools & Video Editing
Excellent Communication
Cross-Platform Collaboration and Problem Solving Skills
Director, Arts Administrator, Surtitles at Vancouver Opera & Other CompaniesDirector, Arts Administrator, Surtitles at Vancouver Opera & Other Companies