Summary
Overview
Work History
Education
Skills
Software
Webpage
Timeline
Generic

Gonzalo Castro Fernandez

3D Modeling / Texturing Artist
Vancouver,BC

Summary

Proficient in various aspects of the modeling and texturing creation, including hard surface and organic modeling, high quality texturing, topology and rendering.

Experienced in collaborating with cross-functional teams and delivering high-quality assets within tight deadlines. Strong eye for detail and a creative mindset, constantly seeking opportunities to push artistic boundaries. Committed to staying updated with the latest trends and technologies in the field of 3D art. Organized and dependable candidate successful at managing multiple priorities with a positive attitude.

Overview

8
8
years of professional experience
3
3
Languages

Work History

Batwheels Modeler / Texturing Artsit

ICON Creative Studio / Warner Bros
Vancouver, British Columbia
12.2023 - Current
  • Character modeler and texturing
  • Hard surface modeler
  • Texturing stylized props and sets
  • Look development for characters and props

Wondla Model /Texturing Artist

ICON Creative Studio / Skydance Animation
Vancouver, British Columbia
11.2021 - 12.2023
  • Responsible for organic and hard surface asset creation, as well as creating realistic materials using Mari, Substance Painter and Substance Designer for an unannounced project.
  • Utilized Houdini for fast world building and destruction simulations
  • Character modeler
  • Look Development
  • Set Dressing

Nickelodeon All-Star Brawl Texturing Artist

Game Mill
San Jose , Costa Rica
01.2020 - 11.2021
  • Task with Hard surface and Organic assets creation
  • Environment creation and set dressing
  • Texture creation for video games using Substance Family tools
  • Worked with Unreal Engine 4 and Unity game engines

GI Joe Blackout Character and Environment Artist

Fair Play Labs
01.2019 - 12.2020
  • Responsible of Environment asset creation and set dressing
  • Character modeling and texturing
  • Assets and high resolution texture creation for video games using Maya , Zbrush and Substance Family tools
  • Worked with Unreal Engine 4 and Unity game engines

Kindi Kids Modeler

Relish Interactive
11.2017 - 02.2018
  • Environment and character creation for the YouTube animated series Kindi Kids
  • In charge of prop creation and texturing

Freelance Modeler

La Sala Post
06.2017 - 07.2017
  • Environment modeling for local Costa Rican productions and music videos.

Education

Bachelor of Arts - Digital Animation

Veritas University LCI
San Jose, Costa Rica
06.2016 - 02.2022

Environment For Video Games Program

CG Masters Academy
05.2001 -

Houdini FX Program

Rebelway School
05.2001 -

Skills

  • Problem-solving

  • Adaptability

  • Team Collaboration

Software

Autodesk Maya

Zbrush

Substance Painter / Designer

Mari

Houdini FX

Photoshop

Unreal Engine 5 / Unity

Marvelous Designer

Shotgrid / Shotgun

Webpage

https://www.gonzalocgart.com

artstation.com/gox9510

instagram.com/gox9510

Timeline

Batwheels Modeler / Texturing Artsit

ICON Creative Studio / Warner Bros
12.2023 - Current

Wondla Model /Texturing Artist

ICON Creative Studio / Skydance Animation
11.2021 - 12.2023

Nickelodeon All-Star Brawl Texturing Artist

Game Mill
01.2020 - 11.2021

GI Joe Blackout Character and Environment Artist

Fair Play Labs
01.2019 - 12.2020

Kindi Kids Modeler

Relish Interactive
11.2017 - 02.2018

Freelance Modeler

La Sala Post
06.2017 - 07.2017

Bachelor of Arts - Digital Animation

Veritas University LCI
06.2016 - 02.2022

Environment For Video Games Program

CG Masters Academy
05.2001 -

Houdini FX Program

Rebelway School
05.2001 -
Gonzalo Castro Fernandez3D Modeling / Texturing Artist