Autodesk Maya
Proficient in various aspects of the modeling and texturing creation, including hard surface and organic modeling, high quality texturing, topology and rendering.
Experienced in collaborating with cross-functional teams and delivering high-quality assets within tight deadlines. Strong eye for detail and a creative mindset, constantly seeking opportunities to push artistic boundaries. Committed to staying updated with the latest trends and technologies in the field of 3D art. Organized and dependable candidate successful at managing multiple priorities with a positive attitude.
Autodesk Maya
Zbrush
Substance Painter / Designer
Mari
Houdini FX
Photoshop
Unreal Engine 5 / Unity
Marvelous Designer
Shotgrid / Shotgun
https://www.gonzalocgart.com
artstation.com/gox9510
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