Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
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Frederick Lalonge

Montreal,QC

Summary

Dynamic Technical Animator specializing in character and facial rigging. Proficient in Maya, 3DS Max, Unity and Unreal Engine 5, I excel in creating robust rigs and state machines. A collaborative team player that is always trying to improve.

Overview

9
9
years of professional experience

Work History

Technical Animator

Awaceb
01.2024 - 07.2025

Rigging of character (with facial rig) and various props in Maya. Worked mainly in Unreal Engine 5 where I made most of the animation logic for the state machines. Also worked on physics assets for our ragdolls and control rigs for certain assets in the game.

3D Rigger

Ubisoft Montreal
05.2022 - 05.2023

Rigging of character and weapons. Also exporting/importing them in the game engine. My work at Ubisoft is for an unannounced project.

3d Rigger

Ludia
08.2016 - 05.2022

Rigging of character and exporting/importing them in the
game engine. Also made State machine and the whole
setup for animation for Warriors Of Waterdeeps. I also did a lot of rigging work for various games at the studio (Mainly Jurracic World The Game and Jurrasic World Alive)

Education

AEC - 3D Animation

Campus ADN
Montreal, QC
07-2015

3d Animation

Institut Desgraff
Greenfield Park, QC
06-2013

Skills

  • Character Rigging
  • 3D Studio Max
  • Maya
  • Unity

  • Unreal Engine 5
  • Mechanical Rigging
  • Facial Rigging
  • 3D Software Tool Scripting

Languages

French
Native or Bilingual
English
Full Professional

Timeline

Technical Animator

Awaceb
01.2024 - 07.2025

3D Rigger

Ubisoft Montreal
05.2022 - 05.2023

3d Rigger

Ludia
08.2016 - 05.2022

AEC - 3D Animation

Campus ADN

3d Animation

Institut Desgraff
Frederick Lalonge