Dynamic Technical Animator specializing in character and facial rigging. Proficient in Maya, 3DS Max, Unity and Unreal Engine 5, I excel in creating robust rigs and state machines. A collaborative team player that is always trying to improve.
Rigging of character (with facial rig) and various props in Maya. Worked mainly in Unreal Engine 5 where I made most of the animation logic for the state machines. Also worked on physics assets for our ragdolls and control rigs for certain assets in the game.
Rigging of character and weapons. Also exporting/importing them in the game engine. My work at Ubisoft is for an unannounced project.
Rigging of character and exporting/importing them in the
game engine. Also made State machine and the whole
setup for animation for Warriors Of Waterdeeps. I also did a lot of rigging work for various games at the studio (Mainly Jurracic World The Game and Jurrasic World Alive)