Results-driven 3D Generalist Artist with leadership experience in feature animation, now focused on production support and pipeline coordination within film and TV animation workflows. As a Department Lead, I collaborated closely with production teams to manage schedules, track assets in ShotGrid, and ensure the smooth delivery of complex sequences. I have a strong understanding of post-production workflows, render troubleshooting, and root cause analysis, providing technical support and user training to artists across departments. Proficient in industry-standard software including Maya, Houdini, Guerilla, and Nuke, with hands-on experience in production pipeline automation using Python scripting and API integration. Skilled in case management systems like Jira and experienced in version control (Git, Perforce). Comfortable working in Linux, macOS, and Windows environments, with a strong attention to detail and communication skills that ensure efficient coordination between creative and technical teams.
- Work with the CFX department to ensure that the animation being simulated meets the needs of CFX.
- Apply and simulate clothing, hair, or other areas requiring technical animation.
- Fix geometry on character animation on a shot basis using our in-house toolset.
- Respond quickly to notes from the VFX/DFX or CG Supervisor(s) before or during dailies to ensure best possible quality is maintained.