
I am a Product Design and Development graduate passionate about creating products that people can connect with emotionally. My background in art shapes the way I approach design, using empathy, visual storytelling, and thoughtful form development to turn ideas into meaningful experiences. I enjoy collaborating with others, exploring concepts through sketching and 3D modeling, and refining projects from concept to prototype with creativity and attention to detail.
Designed a custom, wheelchair-accessible household device to help users independently reach their clothing from a closet.
Focused heavily on user research and empathetic design to make sure the final product genuinely reduced physical strain and gave people more freedom in their daily movement.
Handled the whole journey from scratch: from brainstorming and early sketches to building the physical prototypes and presenting the finished concept to the client.
Created two educational toys designed specifically for 5-year-olds to spark their imagination, encourage storytelling, and teach them about nature.
Blended fun, child-friendly aesthetics with actual educational goals to keep kids engaged while maintaining strict awareness of physical product safety and constraints.
Took the project from the initial research phase all the way through physical form prototyping to a final presentation.
I was selected as the winner of a program-wide poster design competition in the Art and Design Fundamentals program, completed through both in-person and online classes. The brief was to design the official poster for the final student exhibition, and my design was chosen as the sole visual identity for the event.
This experience represented a meaningful challenge for me, as I had to communicate the spirit of the graduating cohort through a single, clear visual. It strengthened my confidence in visual communication and helped me develop my skills using Adobe Illustrator in a more purposeful, real-world context. It also pushed me to refine my ability to respond to feedback, simplify ideas, and present a concept that could represent the entire program.