Summary
Overview
Work History
Education
Skills
Languages
Timeline
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Evan Kao

Delta,BC

Summary

Proven leader in project management and strategic planning, I excelled at Electronic Arts by implementing innovative solutions and fostering team collaboration. My expertise in workflow planning and stakeholder communications significantly enhanced project efficiency and quality metrics, leveraging tools like PowerBI, Jira & Microsoft and Google Suite for data-driven decisions.

Overview

5
5
years of professional experience

Work History

Associate DM II

Electronic Arts
11.2024 - Current
  • Implemented a Scope Capacity document for the team that can be used YoY to help team DD's assess Resource requirements and scenario plan
  • Created a holistic backlog of work for DCL Product team ensuring all major deliverables are tracked
  • Created a Structure view and mapped dependencies ensuring all dependencies have been highlighted and clearly called out
  • Revised Brief Review & Live Risks, Requirements process significantly improving significantly improving the process and removing overhead from other DCL areas
  • Created a Front Door Process for DCL to help the team streamline work intake

Associate Development Manager

Electronic Arts
11.2023 - 11.2024
  • Presented project updates during leads meetings to maintain transparency around progress towards key objectives while addressing any concerns raised by leadership
  • Balanced competing priorities and resource constraints to deliver optimal results within the context of project timelines
  • Improved overall project efficiency by setting clear goals, milestones, and expectations for the Production team
  • Negotiated contracts with vendors and service providers for cost-effective solutions that supported project requirements
  • Championed a culture of innovation within the Production team by encouraging experimentation with new technologies (JaaS) or approaches to problem solving
  • Transitioned all DCL team members to start working with JaaS, from design to implementation and roll-out
  • Conducted regular risk assessments to proactively identify potential issues, allowing for timely resolutions before impacting project timelines
  • Managed 7 individual projects simultaneously. (HD, Patch, FC Online, Redpine, FC Mobile, FC Tactical & FC Empires)
  • Optimized resource allocation and focused Production efforts by transitioning to Testing effort to QV and instilling agile frameworks, significantly reducing project costs without compromising on quality
  • Negotiated project timelines and deliverables with stakeholders, ensuring expectations were clearly set and met

Assistant Producer

Electronic Arts
11.2022 - 11.2023
  • Mapped out Production workflows & Processes followed by Improving these for all DCL owned assets by working with 10 partner teams across 7 countries globally


Associate Quality Designer

Electronic Arts
11.2019 - 11.2022
  • Collaborated with 9 partner teams across 5 countries to ensure we achieved our quality metrics for Licensed Assets across the FC Franchise
  • Owned Bug Estimates & Projections and revised the process. Creating a template that can be used YoY to calculate fail rates across all Asset categories and Products.
  • Built a PowerBI dashboard using SQL and MCode to pull testing KPI's from JaaS (ticket time in status)


Education

Bachelor of Science - Cell Biology

University of Victoria
Victoria, BC
08-2012

Skills

  • Team collaboration
  • Project tracking
  • Relationship building
  • Strategic planning
  • Schedule management
  • Client relations
  • Stakeholder communications
  • Work flow planning

Languages

English
Native or Bilingual
Chinese (Mandarin)
Limited Working

Timeline

Associate DM II

Electronic Arts
11.2024 - Current

Associate Development Manager

Electronic Arts
11.2023 - 11.2024

Assistant Producer

Electronic Arts
11.2022 - 11.2023

Associate Quality Designer

Electronic Arts
11.2019 - 11.2022

Bachelor of Science - Cell Biology

University of Victoria
Evan Kao