Summary
Overview
Work History
Education
Skills
Timeline
Publications
Speaking Events
Awards
Certification
Proficiencies
Generic

Ellie Tsang

San Mateo

Summary

Award-winning RPG narrative designer with a love for worlds where player choices actually matter. Across shipped titles, indie projects, and published writing, I've worked at the intersection of mission design, dialogue systems, and IP-faithful worldbuilding — collaborating across disciplines to help bring reactive, story-driven games to life.

Overview

5
5
years of professional experience

Work History

Senior RPG Designer / Game Writer

Zero-Order Device
03.2025 - 01.2026
  • Led one of two writing pods as Senior Writer — coordinating meetings, reviewing work, and shepherding story treatments, missions, and dialogue through feedback cycles to Narrative Director review
  • Designed missions and dialogue built around RPG skill checks and state-driven logic with die-rolls
  • Served as the team’s primary industry professional; taught Articy:Draft and other industry-standard tools, established a formal production roadmap, and stepped into leadership roles as needed across a 12-month development cycle
  • Established an informal team book club to review core source material to ground all design decisions in deep IP lore and theme

RPG Game Writer (Contract)

Seismic Squirrel
03.2025 - 06.2025
  • Pitched and implemented missions, branching dialogue, and unique overworld encounters for a Decopunk narrative RPG where player choices shape the fate of New York City; recognized for Best Narrative at Gamescom BIG Festival 2026
  • Contributed to a shipped, fully voice-acted RPG that press compared directly to Baldur’s Gate 3 and Disco Elysium; designed content within a companion-driven world with reactive, state-tracked narrative systems
  • Wrote within a richly researched alternate-history setting, maintaining deep consistency of tone, lore, and character voice across a large cast of Companions and NPCs

Narrative Designer, Creative

Monolith Productions
06.2023 - 03.2025
  • Developed Nemesis and Canon character voices, wrote casting docs, descriptions, behaviors, traits, and procedurally triggered barks and ambient dialogue
  • Led cross-departmental efforts in narrative worldbuilding, operating within the guidelines of a well-established IP while creating new lore
  • Supported Narrative, Systems, and Mission teams on development of new features and prototypes designed to enhance the delivery of narrative elements organically through gameplay

Missions Designer, Associate

Monolith Productions
06.2022 - 05.2023
  • Designed, implemented, and iterated on narrative-driven missions using Lua-based scripting and C++ gameplay programming in tandem with proprietary content creation tools
  • Collaborated across design and other disciplines to brainstorm, plan and review content
  • Maintained Confluence documentation of internal missions and gameplay design wikis for reference by other team members

Creative Director

Vidaly
03.2021 - 06.2022
  • Designed game missions, including first story treatments, flowcharting and defining gating mechanisms, implementing, testing, and iteration
  • Wrote all player-facing text, including cinematics, dialogue, missions, codex entries, tutorials, UI, and flavor text
  • Crafted over 30 NPC profiles, including relevant backstory, art briefs, speaking style guides, and key relationships
  • Led the adaptation of preexisting social-emotional learning (SEL) curriculum into educational, browser-based gameplay in Unity Engine

Education

Master of Fine Arts - Game Development

Academy of Art University
San Francisco, CA
05-2024

Bachelor of Fine Arts - Gaming And Animation

OC University
Edmond, OK

Skills

  • Quest & Mission Design
  • Branching Narrative & Dialogue Systems
  • Player-Facing Pacing & Narrative Flow
  • Writing from Established IPs & Voices
  • Cross-Departmental Collaboration
  • State-Driven RPG Systems & Skill Checks

Timeline

Senior RPG Designer / Game Writer

Zero-Order Device
03.2025 - 01.2026

RPG Game Writer (Contract)

Seismic Squirrel
03.2025 - 06.2025

Narrative Designer, Creative

Monolith Productions
06.2023 - 03.2025

Missions Designer, Associate

Monolith Productions
06.2022 - 05.2023

Creative Director

Vidaly
03.2021 - 06.2022

Master of Fine Arts - Game Development

Academy of Art University

Bachelor of Fine Arts - Gaming And Animation

OC University

Publications

  • Promises and Payoffs in The Game Narrative Kaleidoscope
  • Deep Space Drift in Elegant Literature #52

Speaking Events

PAX East 2025, Panelist

“Devils, Tieflings, and Feelings: A BG3 Retrospective” with Samantha Béart

Game Developers Conference 2024, Microtalks Speaker
"Dancing Backwards and in Combat Boots: Knowing Your Worth and Keeping Your Sanity"

Geek Girl Con 2023, Panelist
“Making Games More Like Us: Diversity in the Game Industry” with Monolith Productions

Girls Who Code 2022, Speaker

“We are the Storytellers: Why Code?”

Awards

Gamescom BIG Festival 2026

Best Narrative for Aether & Iron

Unity EdTech Creator Challenge 2021

Top 25 Indie Games Winner for Vidaly

International Serious Play Awards 2017

Silver Winner for Advance U: The TALENT Machine

National Society Daughters of the American Revolution 2006

National Fiction Winner, 2nd Place

Certification

Game Writing Masterclass 1 - The Narrative Department (2022)

Game Writing Masterclass 2 - The Narrative Department (2024)

Proficiencies

Game Dev

  • Proprietary Engines, Unity, Unreal Engine 5, Git, Perforce

Narrative Tools

  • Node-based Scripting, Scrivener, FinalDraft, Ink, Articy:Draft, Twine, Celtx, LocalizeDirect, Excel, GSheets

Project Management

  • Jira, Monday, Slack, Teams, Asana, Trello, Axosoft
Ellie Tsang