Profil professionnel
Vue d'ensemble
Expérience
Formation
Compétences
Personnalisé
Chronologie
Generic
Élia Gingras

Élia Gingras

Software Engineer
Saint-Constant,QC

Profil professionnel

I describe myself as enthusiastic and eager to learn more about new things and get better at them, whatever they might be. My social nature, but goal-oriented communication style makes me a good addition to any team, and I take pride in saying that my colleagues enjoy working with me. I am also a team player, and my focus is that the entire team grows and succeeds together rather than focusing solely on my own development.

Vue d'ensemble

5
5
years of professional experience
8
8
years of post-secondary education

Expérience

Gameplay Programmer Intern

Ubisoft Montréal
01.2023 - 04.2023
  • Contributing to Assassin's Creed Codename Hexe in the System’s team
  • C++, Perforce, Anvil (Proprietary game engine)
  • Participating in team meetings
  • Communicating with other teams/colleagues
  • Bug fixing and adding new features

Game Programming Intern

Ludia inc.
01.2021 - 04.2021
  • Maintaining Lovelink, a mobile app
  • Frontend in Unity C# and backend in Java
  • Bugfixing, reporting, writing automated tests, refactoring

Developper (internship)

Tecsys
01.2020 - 04.2020
  • Maintaining a web app used as a tool for other programmers
  • Frontend in JavaScript and backend in Java
  • Oracle and PostgreSQL databases, AWS and on-premises hosting
  • Writing automated interface tests (Katalon Studio)

Unity Programmer (internship)

CREO
01.2019 - 07.2019
  • Programming the Interactive Games from the « À bon port » exposition in the Old Port
  • Unity C#

Unity Programmer (summer job)

CREO
06.2018 - 09.2018
  • Converting a flash game into a mobile app
  • Unity C#, Typescript and Phaser (a JavaScript game library)

Formation

Bachelor of Software Engineering -

École de technologie supérieure (ÉTS)
01.2019 - 01.2024

Techniques d’intégration multimédia - undefined

Collège de Maisonneuve
01.2016 - 01.2019

Compétences

  • JavaScript
  • TypeScript
  • C#
  • Java
  • C
  • C
  • Scala
  • Lua
  • Python
  • CSS/SASS
  • NodeJS
  • React
  • SQL
  • Oracle
  • AWS
  • Docker
  • Postman
  • Kubernetes
  • Unity
  • Unreal Engine
  • OpenGL
  • OpenMP
  • Phaser

Personnalisé

Ubisoft’s Game Lab Competition, 2022-01-01 to 2024-12-31, Unity, C#, Photon Unity network library, Create a game prototype in 10 weeks with 8 students and 2 Ubisoft mentors. 4 trophies in 3 years of participation including best prototype once. I learned how to navigate stressful circumstances: juggling with school classes, have efficient team meetings and be productive on my tasks all at once. I learned how to better scope a project, so it is doable in a short time span. ÉTS Conjure club (Interactive Media Club), Admin, Correcting entry homework, Organizing a Game Jam, Team leader + Designer and artist for a project within the club.

Chronologie

Gameplay Programmer Intern

Ubisoft Montréal
01.2023 - 04.2023

Game Programming Intern

Ludia inc.
01.2021 - 04.2021

Developper (internship)

Tecsys
01.2020 - 04.2020

Unity Programmer (internship)

CREO
01.2019 - 07.2019

Bachelor of Software Engineering -

École de technologie supérieure (ÉTS)
01.2019 - 01.2024

Unity Programmer (summer job)

CREO
06.2018 - 09.2018

Techniques d’intégration multimédia - undefined

Collège de Maisonneuve
01.2016 - 01.2019
Élia GingrasSoftware Engineer