Summary
Overview
Work History
Education
Skills
Timeline
Generic

Ed Kim

Santa Clarita

Summary

Senior/Lead Producer with 20+ years in game development, spanning AAA, startup, and live ops mobile projects. Experienced in building production teams, creating scalable workflows, and driving cross-discipline collaboration from concept through launch. I’m known to have a calm, solutions-oriented approach and a belief that the best games are made by happy, motivated teams. I lead with empathy, humor, and a focus on unblocking others to help the team thrive.


While I’ve held lead roles, I’m not one to get caught up on titles and excited to contribute as a Senior Producer. I care most about being part of a great team, doing meaningful work, and helping deliver something truly special.

Overview

24
24
years of professional experience

Work History

Lead Producer

Bad Robot Games
04.2022 - 06.2025
  • Built remote centric production pipelines and communication methods to ensure clarity, accountability, and team cohesion across time zones and work environments.
  • Led and mentored a team of producers ranging from Associate to Senior, fostering growth and cross-disciplinary alignment in a fast-paced startup environment.
  • Developed foundational studio wide processes from the ground up, including sprint planning, milestone tracking, onboarding, and documentation standards.
  • Created and maintained detailed sprint reports that tracked team velocity and delivery health, offering visibility to discipline leads, directors, and studio leadership.
  • Acted as a key liaison with publishing partners, facilitating transparent progress updates and aligning cross-studio goals and milestone expectations.
  • Designed and maintained custom Jira projects with tailored workflows, automation, and app integrations that improved async collaboration, QA efficiency, and asset tracking.
  • Worked closely with QA leadership to refine testing practices, define automation goals, and manage the Jira issue lifecycle across internal and external teams.
  • Partnered with the Outsourcing Director to establish scalable asset intake and tracking workflows across multiple vendors and disciplines.
  • Regularly presented development progress, roadmaps, and creative direction to internal stakeholders and potential partners to reinforce project momentum.
  • Advocated for team morale and psychological safety, promoting a culture of empathy, humor, and engagement as key drivers of productivity and creativity.

Lead Producer

Kung Fu Factory
07.2017 - 04.2022
  • Continued performing my Senior Producer responsibilities while taking on new responsibilities.
  • Introduced and standardized team updates, documentation tracking, project site, and reporting.
  • Established improved tracking for HR admin to improve company out of office reporting for payroll.
  • Streamlined meal signup and delivery to improve efficiency for Devs while reducing cost.
  • Suggested and facilitated resource priorities, allocations, and schedules across all company projects.

Senior Producer

Kung Fu Factory
10.2016 - 07.2017
  • Created and managed project schedules that defined milestones, priorities and tasks.
  • Determine and guide the best development methodology for each project from conception to release using waterfall and agile.
  • Understand, develop, and motivate project team members.
  • Acted as a key point of contact for publishers, content creation vendors, and service vendors.

Project Manager

Insomniac Games, Inc.
10.2005 - 07.2016
  • Created and managed project schedules that defined milestones, priorities and tasks.
  • Determine and guide the best development methodology for each project using waterfall, agile, spiral, and any combinations or variation of these methodologies.
  • Understand, develop, and motivate project team members.
  • Established contracts and contract terms for vendors.
  • Acted as a key point of contact for publishers, content creation vendors, and service vendors.
  • Handled Perforce code and asset integrations between development and release branches.
  • Created and submitted milestone builds to publishers and platform release groups.
  • Worked with Community and Marketing departments on creating and delivering trailers and content for social media.
  • Managed localization process from vendor selection to translation delivery, as well as assisted with implementation.
  • Established art pipeline and approval process for all mobile titles and multiplatform title, Song of the Deep.
  • Created presentations and was part of the group that pitched projects to potential partners.
  • Analyzed DAU, KPI, ARPU, and DARPU data with analytics vendor to determine new features and changes to existing features.
  • Created bi-weekly content and feature update plans on Outernauts and Outernauts: Monster Battle.
  • Was a Project Manager on 9 shipped titles - Ratchet & Clank Future, Resistance 2, Resistance 3, Outernauts, Outernauts: Monster Battle, Bad Dinos, Fruit Fusion, Digit & Dash, and Song of the Deep.

QA Test Lead

Insomniac Games, Inc.
01.2004 - 10.2005
  • Managed bug database.
  • Created test plans for all features and functionality.
  • Organize and oversee company wide playtests.
  • Created bi-weekly reports called “Fun / Not Fun” that outlined QA’s thoughts on what was good and bad about the current state of the game.
  • Established testing guidelines and processes.
  • Was a QA Test Lead on 2 shipped titles – Ratchet & Clank: Up Your Arsenal and Ratchet Deadlocked.

Manager / Partner

Internet PC Xtreme, LLC
06.2001 - 07.2004
  • Managed day to day operations of the business.
  • Handled work schedules and shift duties for employees.
  • Interfaced with the city and police department on permits, rules, and regulations.
  • Co-created and ran community programs to educate the elderly on basic PC uses, donating our facilities to the local High School for school related projects, and teaching students basic web design.

Education

BA - Ethnic Studies, Humanities

University of California Irvine
Irvine, CA
07.2000

Skills

  • Highly proficient in MS Office programs including Word, Excel, PowerPoint, and Project
  • Proficient with Perforce and source control in general
  • Expertise with JIRA
  • A natural ability to bring the best out of people
  • Very proficient with Photoshop and various other photo editing software
  • Computer savvy with a love for using new software

Timeline

Lead Producer

Bad Robot Games
04.2022 - 06.2025

Lead Producer

Kung Fu Factory
07.2017 - 04.2022

Senior Producer

Kung Fu Factory
10.2016 - 07.2017

Project Manager

Insomniac Games, Inc.
10.2005 - 07.2016

QA Test Lead

Insomniac Games, Inc.
01.2004 - 10.2005

Manager / Partner

Internet PC Xtreme, LLC
06.2001 - 07.2004

BA - Ethnic Studies, Humanities

University of California Irvine
Ed Kim