Drawing from a background in Kinesiology and a self-taught proficiency in 3D art, Despite my academic focus in Kinesiology, my passion for digital artistry has led to independently explore 3D design, specializing in environmental creation. Through self-directed learning and hands-on practice, I have become adept in utilizing industry-standard software tools such as Blender, Substance 3D Painter, Unreal Engine, and Photoshop for 3D modeling and environment design. Motivated by a desire for continuous improvement, I am eager to contribute my blend of analytical thinking and creative expression to collaborative projects in the realm of 3D environment art.
Blender
Substance 3D Painter
Unreal Engine5
Photoshop
Quixel Mixer
Quixel Bridge
3D Modeling PBR Texturing Rendering Lighting Baking
Open-Minded Teamwork
English (Fluent)
Korean (Native)