Summary
Overview
Work History
Education
Skills
Timeline
Generic

DYLAN ABERNETHY

Montreal,QC

Summary

Knowledgeable professional with a diverse background in 3D environment art. A driven game developer with a passion for creating high quality art, mentoring, and working with talented teams to bring their creative visions to life.

Overview

6
6
years of professional experience

Work History

Lead 3D Environment Artist

Compulsion Games
Montreal, QC
11.2023 - Current

As lead environment artist, I have the privilege of guiding our team of talented artists through their work to ensure they can do the best possible job, while balancing the needs of our production.

I am responsible for:

  • Upholding a high quality of 3D art across our game
  • Managing our internal team of artists
  • Directing and managing our 3D Outsource Departments
  • Creating high quality 3D art for game ready environments

Principal 3D Environment Artist

Compulsion Games
Montreal, QC
02.2022 - 11.2023

As principal environment artist at Compulsion games, I worked closely with our leads, directors, and management to construct methods that realize our environment art needs. Along with our talented team, I work directly on the game's environment art creating modular kits, materials, assets, and optimization strategies.

Additionally, I managed a portion of our outsourcing workforce by providing them with teamwide requests, sorted their priorities, and alongside our art director provided them feedback.

Environment Artist and Educator

Dekogon Studios
Remote
09.2018 - 12.2022

My responsibilities as a Dekogon artist were to create high quality AAA video game props and materials, while keeping them optimized for functional use in games. I worked remotely and was tasked with keeping my work properly organized, consistently high quality, and managing my own schedule.
Via Dekogon's partnership with Artstation Learning, I also created several courses teaching how to make high quality 3D art, approach large scale game environments, and work within studio constraints.

Senior Environment Artist

The Coalition Studio
Vancouver, BC (Remote)
11.2020 - 02.2022

• Contribute to the Environment Art team during all phases of production
• Creation of AAA realistic 3d assets, textures and surfaces.
• Fixing bugs and polishing in-game assets
• Worked directly with our environment art lead and art director to solve creative issues
• Offered support to our outsource departments
• Had to Work well under tight deadlines, be self-motivated and works well in collaborative environment.

Model Artist

Ubisoft Toronto
Toronto, ON
06.2019 - 10.2020

As a model artist at Ubisoft, I was responsible for creating props and structures for our game's environments. I was tasked with recreate assets based on specific reference and dimensions, with an emphasis on photo realism. Through collaborating with my team, I consistently produced high quality AAA game assets with a heavy focus on optimization, visual quality, and reusability.

Education

Associate of Arts - Game Development

Durham College
Oshawa, ON
04.2019

Skills

  • Able to produce high quality 3D art for games
  • Can create stylized and photorealistic 3D art
  • Easily adapt to new environments and pipelines
  • Team management experience

Timeline

Lead 3D Environment Artist

Compulsion Games
11.2023 - Current

Principal 3D Environment Artist

Compulsion Games
02.2022 - 11.2023

Senior Environment Artist

The Coalition Studio
11.2020 - 02.2022

Model Artist

Ubisoft Toronto
06.2019 - 10.2020

Environment Artist and Educator

Dekogon Studios
09.2018 - 12.2022

Associate of Arts - Game Development

Durham College
DYLAN ABERNETHY