Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Timeline
Section name
Generic

Di He

Richmond

Summary

Dedicated to interactive computer graphics software & hardware research development. Specialized in human antonym, human form, AI, development, crowd behavior design, VR, stereoscopic video, physical simulation work flow pipeline and shader programming.

Overview

23
23
years of professional experience

Work History

Visual Effects Artist

AIVFX
02.2024 - Current
  • Skills:
  • Meta Human Facial animation lip sync
  • VR 360 stereoscopic panorama video color correction and compositing
  • Unreal Engine AI LLM game content generation
  • 12K texture Runtime integration workflow asset development (Python)

Facial animation TD

MPC
10.2019 - 11.2023
  • Project:
  • The last of us, part II; in game animation
  • Worked as developer Field Camera mark-less facial motion capture pipeline development;
  • Stereoscopic TD;
  • Video (image) based 3D facial expression modeling;

Technical Director

Light of Day VFX
08.2013 - 05.2018
  • Project:
  • New York lottery zombie commercial (BBD):
  • TV Commercial Projects https://youtu.be/1ag8aiGSSJg
  • Physic dynamic simulation, demolishing and water;
  • Massive Motion capture developer;
  • Renderman developer;
  • Crowd behavior developer;
  • Maya python programmer;

Visual Effect Technical Director

Method Studios
11.2011 - 04.2012
  • Project:
  • Abraham Lincoln vampire hunter (Feature Film)
  • Digital Destruction dynamic simulation(Maya/DMM/Houdini);
  • Particle dynamic simulation pipeline development(Maya/SoUP/MEL/Python);
  • Particle dynamic simulation digital asset development and support(Houdini/Maya);
  • In house Plug -in instruction documentation writing and walk through (Houdini/Maya);

Technical Director

SPIN VFX
07.2010 - 03.2012
  • Project:
  • Ted (Feature film)
  • World Invasion: Battle LA (Feature film)
  • Apollo 18 (Feature film)
  • Borgias (TV series)
  • No Ordinary Family (TV series)
  • Crowd Simulation and Massive AI behavior design (Massive / Renderman / MayaMan);
  • Production Pipeline development(Renderman/Python/ Shell scripting);
  • Creature and Character Rigging (Motion Capture/Facial);

Technical Director

Topix Computer Graphics and Animation Inc.
03.2011 - 11.2011
  • Project:
  • Robin Hood (Commercial) Ford (Commercial)
  • Astral Horroscopes(Commercial) Raid (Commercial)
  • Hart&Stroke Lottery (Commercial) Excel (Commercial)
  • TELUS Playbook (Commercial)
  • Softimage ICE based animation rigging and production pipeline compound development.
  • Real flow and Naiad fluid dynamic simulation, wate and ocean simulation, Water rendering shader development.
  • 3Dstudio Max fire, exposition, dust and tornado effect design .

Technical Director

Intelligent Creatures
03.2009 - 03.2011
  • Project:
  • Piranha 3D (Feature film)
  • Cats & Dogs: The Revenge of Kitty Galore(Feature film)
  • The Game Plan (Feature film)
  • The King Of Kung Fu (Feature film)
  • Renderman / 3Dlight Shader developer (RSL / C++ DSO / Python/ MEL);
  • Houdini Shader Development (VEX / Python);
  • Crowd Simulation (Massive / Maya particles);
  • Stereoscopic Production Pipeline development (MEL / Shell scripting);
  • Creature Rigging Development (Maya);

Renderman shader developer / Technical Director

Elliott Animation
05.2003 - 03.2009
  • Project:
  • Rollbots (Cartoon TV series)
  • Happy N’ever After (Feature Film)
  • Bran Swallow (National Geographic Documentry) Sea Monster (National Geographic Documentry) The Man Who Lost Himself (TV series)
  • Fire Dancer (Siggraph Xbox real-time particle Demo) Care Bear (Cartoon TV series)
  • Backyardigans (Cartoon TV series)
  • Lighting /Rendering Pipeline Programing (3Delight/ RSL/ MEL/ Python);
  • Production Rigging Tools Development (Maya/ MEL/Python);
  • Developed custom video playback tools and plug-ins(Maya MEL and C++);
  • Design 3Dstusio Max to Xbox game engine real-time particle effect animation (Max Script/ C++);

Digital FX Artist

C.O.R.E. Digital Pictures
11.2005 - 02.2008
  • Project:
  • Firehouse Dog (Feature film)
  • Silent hill (Feature film)
  • Lighting /Composition/Effect Animation (Maya/ MEL / Digital Fusion)

Instructor (part time)

Sheridan College
09.2005 - 05.2007
  • Project:
  • Worked as Instructor for the Digital Lighting and Rendering course at computer animation digital effect program.
  • Prepare lessons, tests and home works for visual effect study.
  • Assist Digital Effect students to learn 2D/3D production work flow.
  • One on one instruction and problems solving.

Education

Post Secondary Diploma - Computer Animatio And Visual Effect

Sheridan College Institute of Technology And Advanced Learning
Oakville
05-2005

Bachelor of Science - Computer Science

Sheridan College Institute of Technology And Advanced Learning
Oakville
05-2003

Bachelor of Arts - Fine Art Scaulpure

Jilin College of The Arts
Jilin China
05-2020

Skills

  • 1 Familiar with in Blander/ 3d Studio Max / Maya / DMM / Blaster code/ Softimage XSI
  • 2 Experienced with Virtual Reality (VR/AR) 3D and stereoscopic VR work flow and production pipeline Both 3D VR live action video and Binaural audio capture for video games and movie
  • 3 Real-time Augmented Reality, Virtual Reality live action workflow, real-time Stereoscopic 3D live action and CGI elements Integration Using Unreal engine, SGO Mistika Black-Magic Fusion VR tool kit
  • 4 Unreal engine Metahuman Facial expression capture and mapping, image based modeling, HDRI human expression skin texture generation
  • 5 Character and creature facial, muscular, cloth rigging Vehicle, tire interaction rigging setup for animation Pipelines, Animation / motion capture solution development
  • 6 Maya Python, MEL scripting, C/C API standalone application/plugin programming Lighting, Rendering pipeline tool development and team support
  • 7 Renderman, Arnold, Mental Ray, 3Delight, Vray and Mantra shader development, C DSO Development RI Filter, Fur/Hair development
  • 8 Houdini VEX/Shader programming, Houdini Digital Asset Development, Houdini Dynamic simulation
  • 9 Massive software crowd simulation, agent AI behavior design, Massive production

Accomplishments

Successful graduate frome sheridan college 2005

Timeline

Visual Effects Artist

AIVFX
02.2024 - Current

Facial animation TD

MPC
10.2019 - 11.2023

Technical Director

Light of Day VFX
08.2013 - 05.2018

Visual Effect Technical Director

Method Studios
11.2011 - 04.2012

Technical Director

Topix Computer Graphics and Animation Inc.
03.2011 - 11.2011

Technical Director

SPIN VFX
07.2010 - 03.2012

Technical Director

Intelligent Creatures
03.2009 - 03.2011

Digital FX Artist

C.O.R.E. Digital Pictures
11.2005 - 02.2008

Instructor (part time)

Sheridan College
09.2005 - 05.2007

Renderman shader developer / Technical Director

Elliott Animation
05.2003 - 03.2009

Post Secondary Diploma - Computer Animatio And Visual Effect

Sheridan College Institute of Technology And Advanced Learning

Bachelor of Science - Computer Science

Sheridan College Institute of Technology And Advanced Learning

Bachelor of Arts - Fine Art Scaulpure

Jilin College of The Arts

Section name

  • Demo Reel Link : https://dihe.net/REEL/REEL_DI_HE.mp4
  • Linkedin Link: https://www.linkedin.com/in/dihecg/
  • IMDB Link: https://m.imdb.com/name/nm2210987/?ref_=fn_al_nm_5
Di He