Animated assets ahead of of schedule, under a tight time restriction. Upon finishing early, I also assisted with fixing and maintained third-party rigs, saving the company roughly $10k.
Rigging TD / Layout Artist
Paramount
10.2022 - 01.2025
Built Python-based rigging and animation tools for the layout and art departments...
Created a joint-based, engine-friendly auto-rig for face and body...
Was able to deliver a full rig, with facial control in 1 day, whereas the previous rigging solution took up to a month...
Created a mocap workflow that leveraged MoveAI (mobile) and/or Xsens, allowing artists to shoot reference, generate an FBX, and quickly transfer the performance to a retarget rig that would then, procedurally, save the animation to an Animation Library...
Saved the studio over $100k in the time I was contracted.
Transformers One / TMNT 2
Rigging Instructor
Gnomon
01.2020 - 01.2024
Created skill-based training for digital artists.
Rigging TD
Visual Creatures
11.2023 - 08.2024
Built rigging and animation tools (Maya to Unreal)...
Created a retargeting workflow from the mocap stage to Maya, for cleanup, then to Unreal for rendering...
Rigged/animated with Control Rig in UE...
Previs'd and animated to final shots...
Worked in the CFX department (cloth, soft body secondary motion, etc...)
Managed outsourcing in the rigging department.
Created a system to quickly rig a bulk of assets in a fraction of time.
Saved the studio apprx. $170k.
Love, Death, and Robots vol. 4
Rigging Artist
Apple
06.2021 - 09.2022
Worked in the rigging department updating auto-rigs for assets.
Senior Animator & Previs Artist / Technical Artist
Digital Domain
01.2016 - 01.2019
Animated a large variety of combat animation for the Animation Library...
Animated crowds...
Built animation tools to quickly plot crowd agents across a terrain for the animation team.
Simmed rigid body destruction.
Was a co-developer in the facial-tracking department, tasked with building a system to expedite the processing of tracking data from performance capture sessions.
Worked in the Previs department, which involved creating shots, rigging assets, and simming rigid body destruction to improve the quality of our Previs demonstrations.
Deadpool, Spider-man:No Way Home, Ready Player One, She-Hulk, The Last of Us, Black Panther 2.
Lead Animator / Rigger
Zoic Studios
01.2017 - 01.2022
Rigged and animated assets...
Built rigging and animation tools allowing animation tasks to often deliver ahead of schedule...
Cloth & skin simulation using Houdini and Maya...
Previs'd shots between Houdini and Maya.
Senior Rigging Artist
Method Studios
05.2019 - 02.2020
Worked in the AR and VR departments, across Unity and Unreal, rigging and animating assets in a timely manner.
Animation/Rigging Supervisor
Kevin VFX
01.2017 - 01.2018
Built rigging, animation and lighting tools for exporting assets in a shot context from Maya...
Music Teacher at Dramm Jamm Pvt Ltd Appointed In G D Goenka Public School PurneaMusic Teacher at Dramm Jamm Pvt Ltd Appointed In G D Goenka Public School Purnea
VP OF CREATIVE DEVELOPMENT/Lead Copywriter at Critical Content/SK Global GroupVP OF CREATIVE DEVELOPMENT/Lead Copywriter at Critical Content/SK Global Group