Dane Allan Smith leverages cutting-edge technologies as a pivotal Producer in digital image creation. Smith leads the testing of visualization technology for major VFX-driven projects. The debut feature, 'Battle for Terra' (2004), was re-released on Apple Vision Pro, marking the 20-year milestone since founding Daneiam Inc. Noteworthy recent achievements include directing Game Engine integration and spearheading VR/AR research for Nintendo Super Park, Osaka. A dedicated leader, Smith is committed to enhancing organizational intelligence. Expert in strategic planning, problem-solving, and effective communication of business principles, project management, and team leadership. My approach is collaborative, and driven by an unwavering work ethic.
• Collaborators enjoy risk reduction and intuitive oversight that results from a list of 200+ projects delivered to date
• Collaboration, an optimistic sense of curiosity, and stubborn resistance to hurdles have resulted in a Peer Awarded track record
Increased volume and stability of revenue-generating project awards, effectively increasing company revenue by 28% Projected revenue within +/-5% margin
• Developed comprehensive strategies by analyzing market trends and competitive landscape to drive company growth by 4X
• Monitored key business risks and established risk management procedures.
• Lead recruitment and development of strategic alliances to maximize utilization of existing talent and capabilities and attract investment
• Developed and deployed goal-oriented business plans and forecasts to the board of directors.
• Ensuring timely turnovers and deliveries of stereoscopic. mixed reality + VFX elements
• Ownership of budget disbursement, and change order approval
Management of global pipeline build, to accommodate 1000+ shot Stereo Conversion 2D, Nuke Depth Pass, and Final DCP Delivery for theatrical release
Credits Include - Titanic (2012), Battle for Terra (2007) The Twilight Saga: Breaking Dawn Part 1 (2009) Harry Potter and the Deathly Hallows – Part 1 /Part 2 (2011), Ghost Rider 2: Spirit of Vengeance (2012), The Amazing Spider-Man (2012), Deep Sea Challenge 3D (2013), Titanic
• Ownership of vendor supply chain, managing production of stereoscopic and VFX deliverable for feature theatrical exhibition
• Bid Proposal + Client-facing communication
Secured 10M USD in active financing, from Producing partners to build out an LA Studio
- BATTLE for TERRA (2007) Ownership of concept development, financing, production oversight, creative direction, marketing, distribution, and quality control for an original animated IP through theatrical release
- DANEIAM Inc. Currently marking 20 years and 200+ titles of sourcing, developing, and producing first-class content
- EMBER IMMERSIVE - developed opportunities for brands such as Village Roadshow, Hilton Hotels, the UFC, and Playboy to deliver state-of-the-industry immersive experiences
- THE THIRD FLOOR - implementation and development of products and practices resulting in sustainable 4X revenue and greater margins, diversity and expansion
Professor - currently in year 13th serving as Director of Industry Relations at the Gnomon School. Responsibilities include curriculum evolution, and strategic relationships to align student education with current market realities and provide graduates with careers.
Author - Published work includes the Epic Unreal Production Field Guide and the VES Virtual Production Handbook
Speaker - Regular speaking engagements include Siggraph, SXSW, Bafta, NAB Asia, CONFEX Riyadh, IAAPA among others
Guilds/ Associations - I currently serve on the VES Awards Committee, PGA Technical and Diversity committees, the TV Academy Special VFX Branch, and founding member of the Infinity Festival.
PROFESSIONAL PROFILE https://dot.cards/daneiam