Trained junior technicians on industry best practices and company-specific procedures, fostering a culture of continuous learning and professional growth.
Provided exceptional customer support, resolving complex technical issues with effective communication skills.
Completed troubleshooting and diagnostics on company resources.
Managed multiple high-priority projects simultaneously, consistently meeting deadlines while maintaining attention to detail.
Associate Game Developer Intern
Glovic Technology Limited
10.2021 - 10.2022
Collaborate with the development team to implement game features, mechanics, and systems using Unity and Unreal Engine.
Write clean, efficient, and maintainable code in C# (Unity) and C++ (Unreal Engine) to implement game functionality, UI elements, and game logic.
Identify and resolve technical issues and bugs to ensure smooth gameplay experiences across various platforms.
Assist in optimizing game performance by profiling and improving code, graphics, and resource usage.
Utilize version control systems such as Git to manage codebase changes and collaborate effectively within the team.
Stayed updated on industry trends, new technologies, and best practices in game development to enhance my skills and contribute fresh ideas to projects.
Education
Bachelor of Engineering -
Concordia University
Montreal, QC
Skills
Python, PyTorch, Git, MySQL, MongoDB
C, C# ,Java, JavaScript, HTML/CSS, React
Unreal Engine, Unity
Projects
Super Jump
Super Jump World is a vibrant and nostalgic Mario-inspired game I developed by using Unreal Engine.
Designed and built intricate levels and environments inspired by classic Mario games, incorporating diverse obstacles, platforms, and secrets to encourage exploration and skillful platforming.
Implemented player character controls, movement mechanics, and physics behaviors to replicate the iconic platforming experience of Mario games within Unreal Engine.
Developed a variety of player abilities and power-ups, including jumping, running, stomping enemies, and collecting coins, to provide players with a sense of mastery and progression.
SwordMaster
SwordMaster is an adventure RPG game I developed using Unity.
Designed and implemented a robust quest system using Unity's C# scripting, allowing players to embark on epic quests and interact with NPCs,
Designed and balanced gameplay mechanics related to character attributes, abilities, and combat proficiency, ensuring a rewarding and strategic gameplay experience.
Designed and implemented the core combat system, including player abilities, enemy behaviors, and combat mechanics, to deliver challenging and strategic battles.
GreatrStay
GreatrStay is a Real estate Website I developed alongside a team using React, MongoDB, JavaScript and HTML/CSS.
Developed a Real estate web application using React, HTML, and CSS that allows brokers
to post listings and users to view and make inquiries on listings.
Implemented a database to store information about Real estate listings, users, bookings,
and brokers.
Collaborated with a team to create a responsive and user-friendly interface.