

Computer Engineering graduate from McMaster University with over 9 years of programming background and 1 year of professional experience as a Graphics Engineer. Strong in C++, Python, and modern graphics APIs, with solid foundations in systems, rendering, and cross-platform development. Passionate about tackling technical challenges at the intersection of graphics, GPU computing, and applied machine learning.
Graphics & Rendering: Vulkan, OpenGL, OpenGL ES, WebGL; GLSL, HLSL, Slang; real-time shader development and rendering pipelines
Programming Languages: C, C, Python, TypeScript, JavaScript, Java; experience with C# and Assembly
Build & Systems: CMake; Linux (Debian, Ubuntu), Windows; cross-platform development (Windows, Linux, Android)
Web & Backend: React (Vite), Nodejs; HTML, CSS; TCP/IP socket programming
Machine Learning: PyTorch, scikit-learn (applied to graphics and perception tasks)
Tools & Engines: Unreal Engine, Unity; Blender; Adobe Photoshop, After Effects
GPET – Six-Legged Robot with SLAM and LLM Integration Capstone Project, McMaster University
Multiplayer Web Game with Spatial Optimization Personal Project