Summary
Overview
Work History
Education
Skills
Software
Timeline
Generic

Chelsea Shannon

Production Technical Supervisor
Vancouver

Summary

Focused professional knowledge about devising innovative solutions to diverse production concerns and goals. Strategic and proactive leader with detail-oriented approach.


High level of intuition and success motivating crew members to accomplish challenging performance and quality objectives. Develops collaborative and respectful work relationships with other department supervisors. Assumes continual responsibility of maintaining crew satisfaction and building strong capable team
environments.

Overview

11
11
years of professional experience
5
5
Languages

Work History

Technology Entry Student

BCIT
01.2025 - 04.2025

Study at BCIT to gain pre requisite credentials in maths, physics and chemistry for further course work.

Senior Pipeline Developer

Company 3
02.2024 - 12.2024
  • Worked closely with the Unreal Engine Games group to gather requirements for integrating multiple pipelines.
  • Designed Houdini CFX PDG workflow for game cinematic project.
  • Conducted code reviews to ensure adherence to coding standards and best practices.
  • Collaborated with cross-functional teams to ensure seamless integration of Unreal into standard pipeline.

Pipeline Supervisor

Versatile Media
06.2021 - 07.2023
  • Developed long term pipeline direction across all aspects of company's workflows and departments, including assets, motion capture, layout, rigging, animation, lighting and editorial.
  • Implemented Shotgrid, file management and version control across studio.
  • Supervised team of technical developers across all departments including, assets, animation, motion capture, rigging, layout and editorial.
  • Evaluated and directed technical tasks for short vs long term goals and milestones communicated from management.
  • Supervised and designed automation and syncing workflows of motion capture data from capture to animation.

Virtual Production Supervisor

Versatile Media
03.2022 - 01.2023
  • Supported key creatives and department supervisors to ensure final delivery.
  • Held client demos for virtual production filming.
  • Bidding.
  • Led internal and client productions as director, CG or VFX supervisor.
  • Evaluated team member performance regularly to identify and resolve productivity concerns.
  • Pitched new concepts and technology advancements to senior management to aid company's capabilities.
  • Fostered strong relationships with all company employees to collectively meet priorities and needs of business.
  • Coordinated with other departments to maintain smooth and efficient product flow.
  • Managed staff hiring, training and supervision.

Creature Supervisor

Versatile Media
02.2021 - 12.2022
  • Worked with rigging and motion capture department to design rigs that met needs of motion capture and Unreal Engine.
  • Supported and trained rigging team (Maya) to Unreal Engine character workflows.
  • Worked and developed Metahuman workflows and integration with motion capture team and animation.
  • Trained and worked with assets team to provide models suitable for rigging and motion capture needs.
  • Supervised and provided QA across assets, rigging, motion capture and animation.
  • Evaluated long term goals for rigging solutions and automation steps for motion capture.

Houdini Crowd TD

Animal Logic
02.2020 - 02.2021

Super Pets

  • Developed and implemented procedural USD workflows across Houdini departments including FX, Character and Crowd.
  • Provided Crowd and FX setups, support and debugging.
  • Developed crowd asset builds and tools.
  • Pipeline HDA development and scripting.
  • Provided automation support for FX departments.

Houdini CFX TD

Animal Logic
02.2019 - 02.2020

Peter Rabbit 2

  • Developed pipeline automation tools for Character FX department.
  • USD implementation within CFX and FX teams.
  • Worked with Character FX Supervisor/Leads to develop tools for cloth and hair.
  • Identified and contributed to group and department pipeline updates.

Houdini - TD, Lead, Generalist, Artist

Cutting Edge
02.2014 - 01.2019

Pipeline

  • Established and implemented sequence tools for lighting and rendering.
  • Asset and camera IO tool development
  • Automation of FX


The Boys - December 2018 - January 2019

Senior FX Technical Developer

  • FX assets for destruction scene


Spiderman Game Trailer - July 2018

FX Artist


Winchester - June 2017 - December 2017

Senior CG Lead

  • Lighting and rendering
  • Animation
  • Shader development
  • Automation tool development


AXL - November 2017

Senior CG Lead

  • Rigging
  • Shaders
  • Animation
  • FX
  • Lighting and rendering


Underworld 5 - September 2016

Fx Artist


Powers: Season 2 - March 2016

Senior Technical Artist

  • FX
  • Rigging
  • Animation


Guardians of the Tomb - 2016

Technical Developer

  • Asset builds and support
  • Procedural Rigging
  • Animation


Mako Mermaids: Season 3 - August 2016

FX Lead


UQ Advertisement - June 2015

FX Artist


Powers: Season 1 - February 2015

FX Artist


Age of Adeline - October 2014

FX Artist


Mako Mermaids: Season 1 - July 2014

Character Artist

  • Rigging
  • Animation

Education

Bachelor of Interactive Entertainment - 3D Animation

Qantm University (SAE Institute)
Brisbane, Australia
05.2001 -

Skills

Motion Capture Pipeline

Unreal Character Pipeline

Houdini TD and Pipeline Setups

Shotgrid Integration

USD Workflows

PDG

Software

Houdini

Unreal Engine

Maya

Perforce

Nuke

Motion Builder

Davinci Resolve

Shotgrid

Gaffer

Git / SVN / Perforce

Timeline

Technology Entry Student

BCIT
01.2025 - 04.2025

Senior Pipeline Developer

Company 3
02.2024 - 12.2024

Virtual Production Supervisor

Versatile Media
03.2022 - 01.2023

Pipeline Supervisor

Versatile Media
06.2021 - 07.2023

Creature Supervisor

Versatile Media
02.2021 - 12.2022

Houdini Crowd TD

Animal Logic
02.2020 - 02.2021

Houdini CFX TD

Animal Logic
02.2019 - 02.2020

Houdini - TD, Lead, Generalist, Artist

Cutting Edge
02.2014 - 01.2019

Bachelor of Interactive Entertainment - 3D Animation

Qantm University (SAE Institute)
05.2001 -
Chelsea ShannonProduction Technical Supervisor