Summary
Overview
Work History
Education
Skills
Timeline
Generic

Charles Searight

Bellevue,WA

Summary

Hardworking, self-motivated person experienced in character animation, various aspects of motion capture, storyboarding, and concept sketches, camera tracking, lidar scanning, among other skills. Excited about learning new skills and techniques and growing as an artist and team member. Works well under pressure individually and as part of a team. Ready to move into a challenging position where growth and creativity are encouraged.

Overview

15
15
years of professional experience

Work History

Senior Motion Capture Specialist

Bungie Inc.
07.2022 - Current
  • My tasks involve finishing the build out for the in studio stage.
  • Running performance capture shoots. Calibrating systems, fitting headcams, suiting talent, leading ROMs, verifying timecode sync, making sure all systems are synced, running realtime, meeting the directors requests, recording reference and data, making sure production, audio and video reference are all aligned, getting talent unsuited at end of shoot, data to processing.
  • Facilitating requests from the various animation teams for different shoot needs.
  • Processing and cleaning data from shoots. Maintaining, updating and testing hardware on our stage.
  • Setting up characterizations for new and old characters.
  • Researching new technology that could better enhance and push our fidelity and data quality.

Motion Capture Technician

Sony Interactive Entertainment
07.2017 - 06.2022
  • My assorted tasks and responsibilities helping to build and tear down sets, getting actors suited marked and ready, Process and Track captured data, Motion Editing, Scene Assembly and Delivery for client needs, if there is down time help train others.
  • Star Wars: Fallen Order, Death Stranding, Predator: Hunting Grounds, God Of War, Spiderman PS4, Love Death and Robots: Lucky 13, MLB The Show 2017-2020, Among other Projects

Tracking Artist

Method Studios
05.2014 - 07.2017
  • Work on an assortment of commercials and movies doing Camera Tracks, Matchmoves, Object Tracks, Outsourcing, and Lidar Scanning and Processing
  • Avengers Endgame, Avengers Infinity War, Spiderman Homecoming, Guardians of the Galaxy: Vol 2, Captain America: Civil War, Antman, Guardians of the Galaxy, San Andreas, Robocop, Hercules, Divergent, Among Other projects

Motion Capture Animator/ StoryBoard Artist/ Concept Artist

House of Moves
03.2010 - 05.2014
  • Injustice: Gods Among Us (Animation)
  • Mortal Kombat X (Animation)
  • Devil's 3rd (Motion Editing and Animation)
  • Scalebound (Motion Editing Canceled title)
  • Call of Duty: Black Ops (Tracking and Motion Editing)
  • Battlefield: Hardline (Motion Editing Canceled title)
  • The Guardians Project (Concept Art, StoryBoards, Motion Editing and Animation)
  • Gears of War 3 (Tracking, Motion Editing and Animation)
  • Fox NFL Bot Cleatus (Motion Editing)
  • Deadliest Warrior: The Game DLC (Tracking and Motion Editing)
  • WWE12- WWE15 (Motion Editing)
  • Need for Speed: The Run (Motion Editing)
  • Army of Two: Devil’s Cartel (Motion Editing)
  • Defiance MMO (Motion Editing)
  • Dead Space 3 (Motion Editing)
  • Dead Space 2 (Face and Body tracking)
  • Call of Duty: Black Ops (Body tracking)
  • Enslaved: Odyssey to the West (Body tracking)
  • Worked flexible hours to complete projects and revisions according to tight deadlines.
  • Collaborated with motion capture department to collect and apply data for specific characters.
  • Set and maintained high standards of quality for different projects.

Motion Capture Artist

Digital Domain
06.2013 - 01.2014
  • Malificent (Face and Body Tracking).
  • Infamous: Second Son (Face and Body Tracking).

Motion Capture Animator/ Animator

Motion Analysis Studios
03.2011 - 04.2011
  • Worked Motion Editing and Key Frame Animation.
  • Collaborated with motion capture department to collect and apply data for specific characters.
  • Combined technical and artistic abilities to accomplish challenging animation objectives.

Storyboard Artist

Matte Black
05.2017 - 05.2017
  • Worked on O.P.I.
  • Nail polish commercial.
  • Interpreted stories into drawings that flowed according to director's vision.

Motion Capture/ Animation/ Concept Intern

Full Sail University
06.2009 - 09.2009
  • Captured Motion Capture shoots
  • Processed Data
  • Did Design Mock ups

Education

Character Animation Course - Animation

Studio Arts
Los Angeles, CA
09.2016

Bachelor of Science - Computer Animation

Full Sail University
Winter Park, FL
06.2009

High School Diploma -

Forrest Park High School
Dumfries, VA
06.2004

Skills

  • Windows, Linux, Mac OS
  • Giant systems, Lightstorm Software
  • Vicon Shogun
  • Motion Builder
  • Maya
  • 3DEqualizer
  • Adobe Photoshop CS6
  • Nuke
  • GeoMagic XOS, Geomagic Design X
  • FARO Scene 55 - 6
  • Syntheyes
  • Blade
  • Nexus
  • ProCreate
  • Animation
  • Concept
  • Storyboards
  • Excel
  • PowerPoint
  • Windows
  • Microsoft Word
  • Drawing ability

Timeline

Senior Motion Capture Specialist

Bungie Inc.
07.2022 - Current

Motion Capture Technician

Sony Interactive Entertainment
07.2017 - 06.2022

Storyboard Artist

Matte Black
05.2017 - 05.2017

Tracking Artist

Method Studios
05.2014 - 07.2017

Motion Capture Artist

Digital Domain
06.2013 - 01.2014

Motion Capture Animator/ Animator

Motion Analysis Studios
03.2011 - 04.2011

Motion Capture Animator/ StoryBoard Artist/ Concept Artist

House of Moves
03.2010 - 05.2014

Motion Capture/ Animation/ Concept Intern

Full Sail University
06.2009 - 09.2009

Character Animation Course - Animation

Studio Arts

Bachelor of Science - Computer Animation

Full Sail University

High School Diploma -

Forrest Park High School
Charles Searight