Experienced game producer with 15+ years in next-gen and mobile F2P games. Currently leading feature development for Warcraft Rumble at Blizzard. Always excited to collaborate, innovate, and build games that players love.
Overview
19
19
years of professional experience
Work History
Lead Game Producer, Features (Warcraft Rumble)
Blizzard Entertainment
03.2024 - Current
Lead development of all features in production for Warcraft Rumble
Own and maintain the feature development process, from ideation through live release, ensuring smooth execution and alignment with project goals; iterating as needed through discovery in development
Update and manage the feature roadmap in collaboration with Discipline Leads and the Production Director, prioritizing features based on both business and technical needs
Collaborate with cross-functional teams (design, art, engineering, QA) to define feature requirements, set clear development goals, and ensure timely delivery, while addressing blockers and facilitating communication across departments
Lead and manage 2-3 cross-discipline feature pods during key milestones, ensuring smooth collaboration between design, engineering, art, and QA to deliver high-quality features on schedule.
Oversee bug triage for the game team, prioritizing and assigning bugs according to the business needs and community wants
Serve as the primary point of contact for feature-related issues, providing leadership and support throughout the entire development lifecycle
Coordinate with Product Management to define and implement products for sale against upcoming in-game events or features
Mentor and manage associate and mid-level producers, fostering career growth through guidance, feedback, and skill development to help level them up.
Senior Producer, Warcraft Rumble
Blizzard Entertainment
05.2022 - 03.2024
Senior Producer, Unannounced Project
Blizzard Entertainment
07.2020 - 05.2022
Managed feature gameplay and server pods for an unannounced project.
Partnered with Engineering Leads and the Production Director to continuously refine the Project Backlog, ensuring milestones were properly scoped within team capacity every release.
Worked with Pod Leads to improve morale and efficiency through backlog grooming, 1:1s, optional game time, and retrospectives.
Led 2-3 feature strike teams (mini cross-discipline pods) on medium-to-large features from pre-production to release, including scheduling and coordinating playtests for feedback.
Organized team-wide and project-wide retrospectives, identifying obstacles, gathering feedback, and implementing process improvements for greater efficiency.
Optimized internal dev-ops processes in collaboration with the Lead Server Engineer, refining Jira workflows and dashboards to track trends and reduce development issues.
Provided weekly playtest feedback to the development team, ensuring best practices for mobile platform development.
Mentored associate producers, fostering skill development and career growth within the production team.
Senior Producer
Mobilityware
11.2016 - 07.2020
Led a small team of 15 on company's 1st in-house developed match-3 game, Tropical Treats, from concept to worldwide release, including Live Ops support and updates
Led the Rapid Application Development (RAD) team in executing game products within a 3-4 month development lifecycle - from concept to worldwide release
Managed the creation of product roadmaps in collaboration with the technical director, lead engineers, designers, QA, and artists, while adhering to the requirements from both senior management and product managers to direct and manage priorities
Worked with team leads to determine time and resources needed to properly execute both sprint and project goals
Tracked and communicated project status, issues, risks and decisions to senior executives
Improved and transitioned the development team away from inefficient processes to full Scrum/Agile methodologies and best practices
Continually adjusted and implemented new processes as team dynamics changed in size and resources
Motivated and supported team to ensure sprint goals, project milestones, and important deliverables are done within MobilityWare's quality and standards
Provided input and direction to employees regarding projects and tasks.
Senior Producer
Tic Toc Games
02.2012 - 11.2016
Established internal production workflow and process within studio using Scrum/Agile methodologies
Led a small team of 20+ on concept pitches for work-for-hire or original IP projects, providing data on similar products included in pitch, such as core mechanics, major features, rank and platforms
Championed new development strategies which lead to the successful kickstarter launch for studio's first console game, "Adventures of Pip"
Actively participated in daily communication with the player base across multiple social media outlets
Coordinate with internal development team and 1st Party to successfully port "Adventures of Pip" on next-gen platforms, includes CERT/LotCheck testing and Final Submission
Led core team responsible for F2P bubble shooter, "Panda Pop"
Collaborated with publisher to establish core gameplay mechanics and monetization strategy
Coordinated release on iOS/Android and monthly content updates to drive engagement and retention.
Senior Producer
Disney Mobile
01.2010 - 11.2011
Relocated to Disney Mobile - Palo Alto under newly acquired developer, Tapulous
Coordinated communications between Production & Marketing to assist with acquiring high-profile IP's and brands such as Glee & Lady Gaga
Producer
Disney Mobile
08.2007 - 01.2010
Responsible for all aspects of mobile game development, from creative concept to market ready product
Designed compelling game products consistent with Disney (including Pixar)
Managed both internal and external developers, including domestic and international
Provided creative direction during development phase and maintain all project and porting schedules
Quality Assurance Engineer
Walt Disney Parks & Resorts
11.2005 - 08.2007
Quality Assurance Engineer at Walt Disney Parks & Resorts Online for Virtual Magic Kingdom, a MMO for Disneyland’s 50th Anniversary
Part of the Advanced Projects team, aimed to create content that drives online guests to Disney Theme Parks
Lead tester for quarterly product builds
Participated in weekly community management meetings to drive and engage online guests
Accepted additional Associate Producer responsibilities in addition to QA
Designed and host In-Game events monthly
Created both In-Game Quests and In-Park Quests for guest to participate in both online and through both Disney Theme Parks.
Education
Associate of Science - Computer Science
ITT Technical Institute
Sylmar, CA
01.2003
Timeline
Lead Game Producer, Features (Warcraft Rumble)
Blizzard Entertainment
03.2024 - Current
Senior Producer, Warcraft Rumble
Blizzard Entertainment
05.2022 - 03.2024
Senior Producer, Unannounced Project
Blizzard Entertainment
07.2020 - 05.2022
Senior Producer
Mobilityware
11.2016 - 07.2020
Senior Producer
Tic Toc Games
02.2012 - 11.2016
Senior Producer
Disney Mobile
01.2010 - 11.2011
Producer
Disney Mobile
08.2007 - 01.2010
Quality Assurance Engineer
Walt Disney Parks & Resorts
11.2005 - 08.2007
Associate of Science - Computer Science
ITT Technical Institute
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