Versatile and imaginative, I have honed my skills as a writer and editor through various freelance pursuits. Exerpts of my novel It's No Object have been shortlisted for the LitPop award and longlisted for the CBC short story prize. Writing and designing the game mechanics of Dead Ledger was a prime education in project organization and the joy of research. Through these and many other enterprises I have developed a keen ability to adapt to various styles and audiences.
Completed two novels and two collections of short stories.
Utilized strict self discipline regarding personal deadlines and completion of projects.
Developed potent editing skills, revising personal work for future publication.
Diligently proofread and edited for grammar, spelling, and flow.
Collaborated with beta readers to reveal projects assets and defects.
Developed style guide and editorial processes to improve the project voice and narrative value
Designed game mechanics for Dead Ledger, a "choose your adventure" style board game, including in-depth rules regarding multiple levels of innovative game play.
Wrote a complex series of branching narratives to satisfy every choice and eventuality.
Managed multiple rounds of playtesting with interested parties, including scheduling, hosting, and conducting post-session interviews regarding the projects playability.