Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Carl H. MICHAEL

Carl H. MICHAEL

Montreal,QC

Summary

Game Production, Design experience and QA experience for more than 10 years. Specialized in Game Design, Team management, Project management, Data analysis and Quality assurance. Able to work and adapt in a high-pressure environment, flexible to multiple roles, a team player and always able to deliver polished products within the time and budget. A passionate gamer with an extensive knowledge of the Video game culture. My main goal is to help our gaming business and community grow and evolve into something greater but most importantly make sure our team grows well and prosper.

Overview

14
14
years of professional experience

Work History

Senior FQA

PTW / Side
03.2023 - 03.2025
  • Task Management
  • Team coordination
  • Time management and recordings
  • Onboarding new testers
  • Bug vetting and verification
  • Client Communication and Coordination
  • QA Process Documentations via Confluence and Office.
  • QA Reviews

VFX Coordinator

SCANLINE VFX
Vancouver, BC
09.2022 - 10.2022
  • Coordinated with Roto Animation and Camera Track Vendors
  • Using ShotGrid to manage, communicate deadlines and create playlists for Leads and CG Sups to review
  • Follow up reviews with Internal team and Vendors
  • Attending Kickoff and taking notes for each shots reviewed
  • Scanning Emails and actively responding feedback to respective teams via Zulip (like Slack)
  • Creating packages and adding list of requested files to be sent to Vendors

LEVEL DESIGNER

Grow Your Base
San Francisco, CA
12.2021 - 06.2022
  • Sandbox level design
  • Basic character modification using VoxEdit
  • Dialogues, game play mechanics and in-game cinematic
  • Part time QA lead role – Creating QA process and workflow via Excel
  • Creating testcases and performing daily regressions

Functionality QA TESTER

Globalstep
Montreal, QC
08.2020 - 12.2021
  • Assigned to high profile company that works on AAA tiles
  • Functionality QA on multiple consoles
  • Updating new testing processes in Confluence
  • Daily Smoke tests and Validations
  • Creating Test cases in Testrail and Report results.
  • Training new employees on latest QA processes
  • Video captures

Economy Game Designer

Gameloft MONTREAL
Montreal, QC
12.2019 - 07.2020
  • Project: ENDLESS SURVIVAL: Survival RPG
  • Game Economy documentations – Weapons, Enemies, Progression, Loot tables, Gachas.
  • Live Ops Team – In App Purchases, Battle pass
  • Integrating Economy designs in Unity
  • Balancing Economy based on Data obtained
  • Tools used: Excel, Unity, Confluence, Fork

Functionality QA TESTER

KEYWORDS STUDIOS
Montreal, QC
03.2019 - 11.2019
  • Functionality QA on PC and VR titles
  • Daily/Weekly sweeps, Ad hoc and Regressions
  • Creating test cases and executing test cycles
  • Tools used: Jira, Shotcut (video capture)

Game Designer

Octane Technologies
Mumbai, India
01.2018 - 12.2018

Project: Skybound Forever

  • (https://apps.apple.com/us/app/skybound-forever/id1441204694)
  • Hyper casual game with a soothing art style, music & relaxing game play.
  • Teaches the state of Flow in game design
  • Direction, Design, FTUE, Economy design, UI Wireframes and balancing
  • Improving UX and UI based on Ad placements
  • Level designed the game using Unity
  • Collected royalty free music and sound
  • Project management and plan preparations for beta and marketing release plans

Project: City Cops: An action puzzle game

  • It’s a game of cat and mouse where you play two cops trying to catch a robber escaping through a subway system
  • (https://play.google.com/store/apps/details?id=com.octanetech.citycops&hl=en_IN)
  • FTUE Modification
  • Economy design, Playtesting and balancing.
  • Improving UX and UI based on Ad placements.

Game Designer

99 Games
Udupi, India
09.2016 - 11.2017

Project: Star Chef

  • Company’s flagship product
  • Featured at top games ‘Made in India’ at Android store and winner of IDMA Award,
  • (https://play.google.com/store/apps/details?id=com.NNGames.starchef_android&hl=en)
  • Design features to improve monetization and retention
  • Create clear and detailed documents for every new feature
  • Analyze data and feedback to improvise features
  • Designed Indian and Hawaiian cuisine along with respective chefs.

Game Producer

Ruby Seven Studios
Cochin, India
02.2011 - 09.2015

Project: Big Spin Bingo

  • Top rated and innovative Bingo game
  • Facebook link: https://apps.facebook.com/bigspinbingo

Role:

  • Producer: Coordinated with teams of Artists, Programmers, QA, Management, Marketing and Analytics team to meet quality standards and achieve target KPIs
  • Designer: Prepared GDDs which includes game play, UI wireframe, Game flow, Economy balance
  • Analytics: Used Google analytics, Upsight and inhouse analytics to track Revenue, DAU, MAU, ARPDAU, Retention etc.
  • Support: Filled in the live support which was not fully available at the early stage. Took charge in responding to customer’s feedback.
  • Used critical thinking to break down problems, evaluate solutions and make decisions

Producer and Designer

ChaYoWo Games (Ruby Seven Studios)
Cochin, India
02.2011 - 11.2012

Project: Amoeba Wars

  • First project which was completed and released on 5th Nov,2012
  • Published by Big Fish Games
  • Trailer: http://www.youtube.com/watch?v=ppt7qzW_WR0

Role

  • Designed the GDD which includes the storyline, the characters and its powers and the game flow UI
  • Coordinated with the team, communicated with the client and made sure all timelines are met and released
  • Level designed all the 125 levels in the game
  • Voice acted most of the sound effects for amoebas and viruses both in game and in the cinematic
  • Also produced client projects to be ported from PC to iOS which are Governor of Poker 2 by Youda Games and Cooking Academy 2 by Fugazo Games.

Game Tester

ChaYoWo Games (Ruby Seven Studios)
Cochin, India
02.2011 - 09.2011
  • Used Mantis for bug tracking
  • Solo tester for 2 months and 3 projects simultaneously
  • Completed test cycles for 20+ projects over the last 8 months
  • Most of the games being mobile, flash games, facebook and casual PC games (Hidden object games).

Education

MBA - Video Game Management

Institute of Internet And Multimedia, Leonard De Vinci Universitaire, Paris, France
2015

Master of Science - Bioinformatics

CMS College of Science And Commerce, Coimbatore, India
2010

Bachelor of Science - Zoology

Malabar Christian College, Calicut, India
2008

Skills

Project Management tools:

  • Shotgrid,
  • Zoho, Basecamp, Asana
  • Gantter, Trello, Open project

Data Analytic tools:

  • Kontangent (Upsight)
  • Google Analytics

QA Softwares

  • Bug tracking tools: Mantis, Jira
  • Testrail: Creating testcases

Basic Knowledge

  • APM/PMI and Agile Methodology
  • Microsoft Word,Powerpoint,Excel
  • Unreal Engine, Unity and SANDBOX Metaverse
  • Confluence for updating new features and reports
  • Communication - Eyeline-Next (Video conference), Zulip, Slack, Zoom
  • Version browser
  • Programming language: C, C
  • Audacity (sound editing)
  • OBS (Video capturing)

Languages

English
Advanced (C1)

Timeline

Senior FQA - PTW / Side
03.2023 - 03.2025
VFX Coordinator - SCANLINE VFX
09.2022 - 10.2022
LEVEL DESIGNER - Grow Your Base
12.2021 - 06.2022
Functionality QA TESTER - Globalstep
08.2020 - 12.2021
Economy Game Designer - Gameloft MONTREAL
12.2019 - 07.2020
Functionality QA TESTER - KEYWORDS STUDIOS
03.2019 - 11.2019
Game Designer - Octane Technologies
01.2018 - 12.2018
Game Designer - 99 Games
09.2016 - 11.2017
Game Producer - Ruby Seven Studios
02.2011 - 09.2015
Producer and Designer - ChaYoWo Games (Ruby Seven Studios)
02.2011 - 11.2012
Game Tester - ChaYoWo Games (Ruby Seven Studios)
02.2011 - 09.2011
Institute of Internet And Multimedia, Leonard De Vinci Universitaire - MBA, Video Game Management
CMS College of Science And Commerce - Master of Science, Bioinformatics
Malabar Christian College - Bachelor of Science, Zoology
Carl H. MICHAEL