

VR Developer with 3+ years building high-impact immersive experiences and 10+ years in audiovisual production. Expert in architecture combining C++ and C# programming, technical art pipelines, spatial audio and performance optimization for Quest and PC platforms. Specialized in creating pedagogical VR applications using Unreal Engine (Blueprints, MetaSounds, Unreal Materials) and Unity (Shader Graph, URP) that integrate gameplay systems, procedural content generation, and multisensory design to maximize learning retention and emotional engagement. Proven track record delivering government-contracted training simulations and internationally exhibited installations. Currently expanding into Python and machine learning for intelligent adaptive systems and automated content workflows.