

Technical Sound Designer with extensive experience building audio systems in Unreal Engine using MetaSounds and Blueprints, with Wwise certification and strong expertise in Unity (C#) and FMOD integration.
Over 4 years of experience creating high-impact, immersive audio and interactive systems for VR and real-time applications. Expert in designing scalable architectures that combine C++ and C#, technical art pipelines, spatial audio, and performance optimization for Quest and PC platforms.
Specialized in developing VR applications using Unreal Engine (Blueprints, MetaSounds) and Unity (URP, Shader Graph), alongside Maya, integrating gameplay systems, procedural content generation, and multisensory design to maximize learning retention and emotional engagement.
Proven track record delivering government-contracted training simulations.
Tecnical Sound Designer | Vr Developer UE
Focus: Unreal (C++, Blueprints), Unity (C#), 3D Modeling, Shader Development