Summary
Overview
Work History
Education
Skills
Timeline
Generic

Brighton Vinet

3D Environment Artist
Vancouver

Summary

Environment Artist specializing in Prop Creation and Asset Optimization, with a strong focus on real-time performance and visual fidelity. Adept at balancing technical constraints with high-quality artistic outcomes. Known for leadership and mentoring skills, with a passion for game development and a dedication to delivering polished results efficiently.

Overview

2025
2025
years of professional experience
3
3
years of post-secondary education

Work History

Associate Environment Artist

Electronic Arts
Vancouver, BC
01.2024 - Current
  • Developed high-quality, game-ready props for FC, optimized for real-time performance across multiple platforms
  • Deep understanding of PBR and advanced substance painter workflows. With an emphasis on reusability and quality
  • Collaborated with Licensing Partners to create detailed, reference-based assets, adapting to various art styles and competition-specific requirements.
  • Ensured technical optimization by adhering to poly count and texture resolution constraints, balancing performance and aesthetics for platform-specific requirements.

Global Mentor (Environment for Games)

Think Tank Training Center
06.2023 - Current
  • Give expert advice on industry standard programs such as Substance Suite, Maya, Gaia, Unreal5, ZBrush, Marvelous Designer and RyzomUVs
  • Provided in person feed back on best practices and method's for creating High quality environments for games
  • Adapted mentorship style based on individual mentee needs, enabling tailored interventions that drove better results than one-size-fits-all approaches.
  • Offered constructive feedback on mentee progress, enabling them to refine their skills and enhance their potential.

Junior 3D Environment Artist

Archiact
Vancouver, BC
1 2022 - 01.2024
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Responsible for development of 3D assets, including creation of High Quality Props, sculpts, textures, and surfaces.
  • Prioritized troubleshooting and enhancing in-game assets
  • Use of PBR, Tiling, Trim, Decal, and Optimized UV layout techniques to meet project limitations
  • Interpreted concept art and sketches to create innovative virtual environments and props.

Education

Environment Art Diploma - 3D Environment Art

Think Tank Training Center
North Vancouver, BC
02.2020 - 02.2021

Diploma in 3D Modeling For Animation & Games - 3D Art

LaSalle College
Vancouver, BC
01.2017 - 12.2018

Skills

Substance Painter, Substance Designer

Maya, ZBrush, Marvelous designer

Asset Optimization, PBR Workflows

Color Theory and Material Definition, Attention to Detail

Leadership and Mentoring

Timeline

Associate Environment Artist

Electronic Arts
01.2024 - Current

Global Mentor (Environment for Games)

Think Tank Training Center
06.2023 - Current

Environment Art Diploma - 3D Environment Art

Think Tank Training Center
02.2020 - 02.2021

Diploma in 3D Modeling For Animation & Games - 3D Art

LaSalle College
01.2017 - 12.2018

Junior 3D Environment Artist

Archiact
1 2022 - 01.2024
Brighton Vinet3D Environment Artist