Environment Artist specializing in Prop Creation and Asset Optimization, with a strong focus on real-time performance and visual fidelity. Adept at balancing technical constraints with high-quality artistic outcomes. Known for leadership and mentoring skills, with a passion for game development and a dedication to delivering polished results efficiently.
Substance Painter, Substance Designer
Maya, ZBrush, Marvelous designer
Asset Optimization, PBR Workflows
Color Theory and Material Definition, Attention to Detail
Leadership and Mentoring