Detail-oriented background and design artist with a foundation in interactive world-building and visual storytelling for 3D environments. Extensive experience in game design and AI-focused environments, delivering immersive, believable spaces for players and audiences. Excels in digital tools and cross-functional team collaboration.
Half-Life 2: Inhuman - Independent Game
- Designed over 10 levels with unique environmental themes and AI pathing.
- Led layout blocking and background composition from concept to final playtest.