Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic

Brad Waddingham

31 Laura Lane, Charters Settlement, NB

Summary

Experienced professional with a strong background in 3D modeling and computer-aided design. Drives both visual and technical excellence. Demonstrates expertise in collaborating and consistently delivering reliable, high-quality results in fast-paced environments. Proficient in industry-leading software such as Maya, Blender, and AutoCAD, with a solid understanding of geometry, textures, and lighting. Recognized for adaptability and a focused approach to achieving project objectives.

Overview

24
24
years of professional experience

Work History

Senior Character Artist

Ubisoft Montreal
05.2024 - Current
  • Adapted to specific visual styles common in game production.
  • Studied topology to achieve desired rendering and deformation results.
  • Maintained organized file structures and naming conventions throughout projects for efficient asset management.
  • Developed high-quality 3D models, contributing to improved visual appeal and gaming experience.
  • Sculpted intricate details on characters using ZBrush, enhancing the overall visual quality of the game.
  • Worked closely with animators to ensure seamless integration of character models into game environments.
  • Worked with art director to establish visual targets.
  • Modified and optimized characters based on subject matter expert feedback, animation specifications and technical constraints.

Senior Character Artist II

Blizzard Entertainment
11.2022 - 01.2024
  • Adapted to specific visual styles common in game production.
  • Modified and optimized characters based on subject matter expert feedback, animation specifications and technical constraints.
  • Worked closely with animators to ensure seamless integration of character models into game environments.
  • Participated in regular critiques and feedback sessions, fostering a collaborative work environment focused on continuous improvement.
  • Mentored junior artists by sharing knowledge and providing constructive feedback, fostering a supportive team environment.
  • Worked with art director to establish visual targets.
  • Developed high-quality 3D models, contributing to improved visual appeal and gaming experience.
  • Provided timely updates on progress through task tracking software systems such as JIRA
  • Sculpted intricate details on characters using ZBrush, enhancing the overall visual quality of the game.

Senior Character Artist

Torn Banner
09.2021 - 11.2022
  • Adapted to specific visual styles common in game production.
  • Created sequences under tight deadlines and seamlessly integrated with other components.
  • Created lifelike characters with appropriate textures, shadows and features.
  • Implemented PBR texturing practices, ensuring consistency across various lighting conditions within the game.
  • Utilized reference materials and concept art effectively, translating ideas into fully-realized 3D models.
  • Enhanced character designs by incorporating realistic textures and materials.
  • Participated in regular critiques and feedback sessions, fostering a collaborative work environment focused on continuous improvement.
  • Worked with art director to establish visual targets.

Senior Character Artist

Warner Bros Montreal
09.2017 - 09.2021
  • Collaborated with team members to create visually consistent characters for various projects.
  • Created detailed concept art for characters, aiding in the development of unique and engaging game worlds.
  • Developed high-quality 3D models, contributing to improved visual appeal and gaming experience.
  • Sculpted intricate details on characters using ZBrush, enhancing the overall visual quality of the game.
  • Mentored junior artists by sharing knowledge and providing constructive feedback, fostering a supportive team environment.
  • Worked closely with animators to ensure seamless integration of character models into game environments.
  • Participated in regular critiques and feedback sessions, fostering a collaborative work environment focused on continuous improvement.
  • Enhanced character designs by incorporating realistic textures and materials.
  • Developed modular character systems, allowing for easy customization and variation among player characters
  • Optimized character assets, resulting in better performance and reduced memory usage.
  • Created lifelike characters with appropriate textures, shadows and features.

Senior Character Artist

Ubisoft Montreal
09.2011 - 09.2017
  • Developed innovative modeling techniques for improved project outcomes.
  • Evaluated existing models'' performance, identifying areas for improvement and optimization.
  • Conducted thorough research to incorporate industry trends into model development.
  • Streamlined processes, resulting in increased efficiency in model creation and analysis.
  • Collaborated with team members to create visually consistent characters for various projects.
  • Created detailed concept art for characters, aiding in the development of unique and engaging game worlds.
  • Developed high-quality 3D models, contributing to improved visual appeal and gaming experience.
  • Sculpted intricate details on characters using ZBrush, enhancing the overall visual quality of the game.
  • Worked closely with animators to ensure seamless integration of character models into game environments.
  • Worked with art director to establish visual targets.
  • Participated in regular critiques and feedback sessions, fostering a collaborative work environment focused on continuous improvement.
  • Enhanced character designs by incorporating realistic textures and materials.
  • Contributed innovative design ideas during brainstorming sessions, influencing overall project direction.
  • Developed modular character systems, allowing for easy customization and variation among player avatars.
  • Adhered to strict technical specifications while creating characters, maintaining optimal performance across multiple platforms.

Cinematics – Character, Shape Animator & Prop Modeler

Ubisoft Montreal
04.2004 - 09.2011
  • Actively participated in team meetings and critiques, offering constructive feedback to improve overall project quality.
  • Collaborated with audio designers to synchronize animations with sound effects and music tracks, enhancing overall viewer experience.
  • Worked alongside writers and producers to create unique designs to translate artistic vision into visual medium.
  • Implemented variables such as anticipation and impact for model development.
  • Developed unique character designs, contributing to the overall aesthetic of various animated projects.
  • Designed mock-ups and simulations for review, finding and fixing animation problems.
  • Created lifelike characters with appropriate textures, shadows and features.

Freelance

Tidal Wave Film Festival
01.2003 - 02.2003
  • Worked well in a team setting, providing support and guidance.

Bouncer

Upper Deck Sports Bar and Grill
03.2001 - 03.2002
  • Conducted thorough ID checks for age verification, preventing underage entry to the establishment.
  • Checked IDs and closely examined patrons' faces to verify age.
  • Reduced conflicts and maintained a positive atmosphere through effective communication and conflict resolution skills.
  • Managed emergency situations calmly and efficiently by following established protocols, minimizing risk exposure for patrons and staff.
  • Ejected unruly patrons from premises.
  • Ensured patron safety by effectively monitoring and controlling crowds in a timely manner.
  • Prevented potential altercations by quickly identifying intoxicated individuals and diplomatically removing them from the premises.
  • Established rapport with regular customers, creating a welcoming environment that encouraged repeat business.

Education

Certificate - Human Anatomy & Face Sculpting

Scott Eaton
01.2013

Diploma -

Center for Arts and Technology
01.2002

Certificate - Intense 3D Animation and 2D Animation

Center for Arts and Technology
01.2002

Skills

  • Substance Painter
  • Marvelous Designer
  • SoftimageXSI
  • ZBrush
  • Mudbox
  • Maya
  • Adobe Premiere
  • Adobe Photoshop
  • Quixel
  • Life drawing
  • 2D animation
  • Advanced light and texturing
  • Compositing
  • Rigging
  • Poly modeling
  • Clean wire frame
  • Detail oriented
  • Ambitious
  • Passionate for character and creature design
  • Team player
  • Kid at heart

Languages

English
Native or Bilingual

Timeline

Senior Character Artist

Ubisoft Montreal
05.2024 - Current

Senior Character Artist II

Blizzard Entertainment
11.2022 - 01.2024

Senior Character Artist

Torn Banner
09.2021 - 11.2022

Senior Character Artist

Warner Bros Montreal
09.2017 - 09.2021

Senior Character Artist

Ubisoft Montreal
09.2011 - 09.2017

Cinematics – Character, Shape Animator & Prop Modeler

Ubisoft Montreal
04.2004 - 09.2011

Freelance

Tidal Wave Film Festival
01.2003 - 02.2003

Bouncer

Upper Deck Sports Bar and Grill
03.2001 - 03.2002

Diploma -

Center for Arts and Technology

Certificate - Intense 3D Animation and 2D Animation

Center for Arts and Technology

Certificate - Human Anatomy & Face Sculpting

Scott Eaton
Brad Waddingham