Summary
Overview
Work History
Education
Skills
Tools and Software
Timeline
Generic

Benoit Lacroix

Gatineau

Summary

A 3D Lead Generalist with 13 years of experience in creating high-quality 3D models (model, UV mapping, texture, rigging, and animation following the technical requirements and guidelines.) Wide experienced working with a team of Artists, Animators and Programmers. Detail-oriented team player with strong organizational skills. Ability to handle multiple projects simultaneously with a high degree of accuracy.

Overview

14
14
years of professional experience

Work History

3D Environment Artist

Greensky Games
09.2023 - Current
  • Collaborate with the art lead, concept artist and game designers to create 3D environment assets that bring the game to life.
  • Imagine worlds that service the storyline and contribute to the immersive nature of the game.
  • Shape 3D environments suitable for VR gameplay fitting to the game mechanics.
  • Create and optimize 3D environment assets, such as buildings, terrain, props, and other elements that make up the game world.
  • Work with the technical art team to ensure the assets meet performance and memory constraints.
  • Communicate with the animation and lighting teams to ensure assets integrate seamlessly into the game.
  • Document and research any relevant information and share with other members of the team.
  • Integrated models and animations into Unity's game engines.

Lead 3D Artist

Joey Drew Studios.inc
03.2019 - 06.2023
  • Acted as a team leader in group projects, delegating tasks and providing feedback
  • Demonstrated strong organizational and time management skills while managing multiple projects
  • Identified issues, analyzed information and provided solutions to problems
  • Worked with other artists, animators and programmers to execute projects on time
  • Interpreted concept art and sketches to create virtual characters, environments and props with appropriate textures
  • Created character rigs and game animation pipelines
  • Animated characters for gameplay and cut scene purposes
  • Integrated models and animations into Unity's game engines.

Art Lead, Co-Founder

Trois Pixel Inc.
05.2016 - 03.2019
  • Established foundational processes for art operations
  • Demonstrated strong organizational and time management skills while managing multiple projects
  • Fostered highly communicative, collaborative team culture on visual product projects
  • Monitored progress of projects, worked with other artists, animators and programmers to execute projects on schedule and within budget
  • Presented creative concepts to clients and implemented continual feedback to achieve client satisfaction
  • Identified issues, analyzed information and provided solutions to problems
  • Interpreted concept art and sketches to create virtual characters, environments and props with appropriate textures
  • Created character rigs and game animation pipelines
  • Animated characters for gameplay and cut scene purposes
  • Integrated models and animations into Unity's game engines.

3D Animation Professor

Algonquin College
09.2016 - 04.2018
  • Worked within a base course outline given by the school and added personal custom knowledge to further learning of the animation and gaming industry
  • Taught the animation basics to students for Autodesk Maya
  • Helped students learn how to analyze their own work in order to help them identify possible improvements/mistakes
  • Evaluate and grade students base on their work
  • Work in a class room setting, providing support and guidance to students
  • Helped with online assistance to students
  • Work with other professors and coordinators to help students further improve their leaning experience.

3D Artist

Mercury Filmworks
06.2015 - 05.2016
  • Worked with other artists, animators and programmers to execute projects on time
  • Interpreted concept art and sketches to create virtual characters, environments and props with appropriate textures
  • Created character rigs and game animation
  • Animated characters for gameplay purposes
  • Integrated models and animations into Unity's game engines.

3D Artist

Artech Studios
04.2010 - 12.2011
  • Worked with other artists, animators and programmers to execute projects on time
  • Interpreted concept art and sketches to create virtual characters, environments and props with appropriate textures.

Education

College Degree - 3D Animation

La Cité Collégiale
Ottawa, ON
05.2010

Skills

  • Team and Project leadership
  • 3D Modeling
  • Texturing
  • Rigging
  • 3D Animation
  • Asset Integration
  • Games Development
  • Project Documentation

Tools and Software

  • Autodesk Maya
  • Autodesk 3DS Max
  • Photoshop
  • Substance Painter
  • ZBrush
  • Unity Game Engine

Timeline

3D Environment Artist

Greensky Games
09.2023 - Current

Lead 3D Artist

Joey Drew Studios.inc
03.2019 - 06.2023

3D Animation Professor

Algonquin College
09.2016 - 04.2018

Art Lead, Co-Founder

Trois Pixel Inc.
05.2016 - 03.2019

3D Artist

Mercury Filmworks
06.2015 - 05.2016

3D Artist

Artech Studios
04.2010 - 12.2011

College Degree - 3D Animation

La Cité Collégiale
Benoit Lacroix