Summary
Overview
Work History
Education
Skills
Additional Information
Timeline
Generic

Barbara Homewood

Port Coquitlam,BC

Summary

High performer with 6 years of professional experience in AAA video game development and a successful track record in innovating workstreams and technical solutions to support efficient, high-performing teams. Proficient in strategic planning and data analysis. Passionate about high-quality game experiences.

Overview

6
6
years of professional experience

Work History

Product Quality Manager, Quality Design

ELECTRONIC ARTS
06.2021 - Current
  • Championed as area owner for 2 core pillars, promoting a Player-First perspective, and ensuring high experiential quality by product launch.
  • Partnered with stakeholders to design action plans that drive quality, aligning with product objectives and project scope.
  • Managed cross-functional strategic initiatives, fostering collaboration between Software Engineers, Data Analysts, and Production Stakeholders.
  • Leveraged Business Intelligence to monitor and manage risks to product quality trends, enabling mitigations to ensure adherence to milestone criteria and product quality.
  • Set direction, tracked progress, and defined success for processes that align with franchise Key Performance Indicators (KPIs).

Associate Quality Designer

ELECTRONIC ARTS
05.2019 - 06.2021
  • Maintained bug estimates and projections report, ensuring accurate tracking and forecasting of 2000+ issues throughout a project cycle.
  • Established and maintained effective communication channels with stakeholders, ensuring alignment and transparency in continuous improvement efforts.
  • Transformed Confluence workspaces by implementing detailed documentation, well-structured file hierarchy, standard naming conventions, templates, and status auditing tool.
  • Utilized metrics and analytics to conduct comprehensive investigations into game quality, enabling data-driven insights and actionable improvements.
  • Successfully met tight deadlines for First Party Compliance by coordinating the delivery of game tuning across multiple test environments.

Development Support

KEYWORDS STUDIOS
12.2017 - 05.2019
  • Partnered with Production and Development to ensure product quality meets high standard.
  • Executed white-box and black-box testing that contributes to detecting and resolving bugs.
  • Defined test plan criteria and developed test strategies to adhere to a Risk-Based Testing methodology.
  • Reviewed design and technical documentation to assess project impact and risk.
  • Submitted and monitored defect reports.

Education

Bachelor of Arts - English

SIMON FRASER UNIVERSITY
Burnaby, BC
08.2017

Skills

  • Game Development
  • Project Management
  • Product Management
  • JIRA
  • Confluence
  • Microsoft Suites
  • Google Suites
  • Figma
  • UI/UX
  • Perforce
  • GitHub
  • CI/CD

Additional Information

  • Supported a vital organizational transformation, overseeing a 150% headcount growth through 40+ interviews, onboarding, and ongoing support for 15+ new staff, ensuring transformational success.
  • Successfully implemented a franchise-wide process improvement initiative that increases accuracy and decreases administrative overhead for a critical KPI by 80-90%.
  • Spearheaded an experimental research and development team, innovating 9 Proofs-of-Concept in 12 months.
  • Developed an Escape Defect Analysis report that annually analyses over 1000 bugs, extracting actionable insights for improving product quality and reducing escape defects in future releases.
  • 6 Shipped AAA Video Game Titles - FIFA 19, FIFA 20, FIFA 21, FIFA 22, FIFA 23, FC 24.

Timeline

Product Quality Manager, Quality Design

ELECTRONIC ARTS
06.2021 - Current

Associate Quality Designer

ELECTRONIC ARTS
05.2019 - 06.2021

Development Support

KEYWORDS STUDIOS
12.2017 - 05.2019

Bachelor of Arts - English

SIMON FRASER UNIVERSITY
Barbara Homewood