Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Generic

Arun Jalota

Toronto

Summary

Motivated gameplay and application programmer with more than seven years of experience achieving high-quality, state-of-the-art game development and deployment in iOS and Android environments. Demonstrated success in programming all aspects of mobile games and gaming software, including writing, designing, and programming. Skilled in collaborating with internal teams of artists, musicians, marketers, and programmers to achieve high-quality gameplay design, in designer, producer, and developer roles. Strong ability to meet deadlines and bring projects to timely completion. Proficient in iOS and Android store launch, including certificate creation.

Technical professional with proven track record in guiding development teams through complex projects. Known for driving impactful results and fostering collaborative team environment. Reliable and adaptable, ensuring project goals are met while leveraging technical expertise and strategic thinking.

Overview

13
13
years of professional experience

Work History

Technical Lead

LuvBug Learning
03.2021 - 08.2025
  • Coordinated with cross-department teams like QA, DevOps, and Support to ensure seamless end-to-end software delivery process.
  • Led a team of developers to successfully deliver high-quality software projects on time and within budget constraints.
  • Enhanced system performance with thorough code reviews, debugging, and optimization techniques.
  • Maintained close communication with clients throughout project life cycles for accurate progress reporting and prompt issue resolution.
  • Implemented continuous integration and deployment strategies for faster release cycles and improved application reliability.
  • Provided educational expertise and mentoring to junior team members.
  • Mentored junior developers through regular 1-on-1 meetings, providing guidance on best practices, coding standards, and career growth opportunities.

Gameplay Programmer

Game and App Studio
08.2016 - 02.2021
  • Company Overview: Information technology solutions company developing websites, mobile applications, and games.
  • Developed strategy and simulation game PocketWar, managing team of four programmers. Programmed multiple aspects of the game including graphics, sound interface scripts, multiplayer functionality, analytics, and third-party software development kit (SDK) web services. Created pre-production plans documentation in close collaboration with game producer. Programmed Evolight and 3D Chess games. Successfully transitioned projects from beta stage to market release. Implemented and programmed mobile games per specifications. Programmed four hyper-casual games utilizing Buildbox. Engaged in pre-production and development collaboration with clients, creating positive client relationships and ensuring timely delivery of final products.
  • Key Achievements:
  • Generated 15% additional revenue and grew sales to $40K through establishing new enterprise clients and growing core client base.
  • Programmed more than 20 applications and games.

Software Engineer

Omnzi Solutions
10.2013 - 07.2016
  • Company Overview: Gaming company providing full-stack game development support.
  • Developed innovative gameplay applications in coordination with artists and engineers. Programmed endless running, quiz, puzzle, and casino multiplayer games. Achieved high-quality design by implementing current industry trends in game design, developing mock-ups, menus, and interactive user interfaces.
  • Key Achievements:
  • Developed in-house game SardarJi with 100K downloads in first month of launch.
  • Spearheaded development of Social Tongits and Ultimate Tongits resulting in more than 100K downloads after launch.
  • Managed performance of 10 developers and supervised crafting and development of all games.

Software Engineer

Click Labs Private Limited
06.2012 - 09.2013
  • Company Overview: Full-stack IT solution organization with 500+ employees in mobile development, gaming, SEO, digital marketing, and website development.
  • Created iOS mobile application games utilizing Cocos2d and Corona SDK, including Air Strike Classic and Flying Run. Designed and implemented iOS multiplayer game Candies utilizing latest game industry methodology and state-of-the-art technology.
  • Key Achievements:
  • Championed new gaming division of the organization with more than 20 game developers and designers.

Education

Bachelor of Technology - Information Technology

Lovely Professional University
Punjab
05.2012

Technical Training - Android development internship

Piford Technologies
07.2011

Skills

  • Development Platforms Unity, Buildbox, React Native(beginner), Xcode, Corona, Cocos2d
  • Programming Languages C#, React Native (js)
  • Third-party SDK Analytics (Flurry, Firebase), Vuforia (AR), Push notifications (One Signal), REST APIs, Photon
  • Social SDK Facebook, Google, Vimeo, YouTube
  • Ad Network Mediations Heyzapp, Admob, Chartboost
  • Agile methodology
  • Issue investigation
  • Test-driven development
  • Performance optimization

Languages

English
Full Professional

Timeline

Technical Lead

LuvBug Learning
03.2021 - 08.2025

Gameplay Programmer

Game and App Studio
08.2016 - 02.2021

Software Engineer

Omnzi Solutions
10.2013 - 07.2016

Software Engineer

Click Labs Private Limited
06.2012 - 09.2013

Technical Training - Android development internship

Piford Technologies

Bachelor of Technology - Information Technology

Lovely Professional University
Arun Jalota