With experience in multiple makerspaces, 3D printing and prototype houses, immersive dome companies, AR/VR game startups, Web 3 and Metaverse companies, and freelance VFX work, I have developed a comprehensive understanding of the impact that emerging technologies and storytelling have on our lives. Bridging the gap between art and technology, design empowers us to create captivating stories and experiences that fuel our imagination and shape a brighter future. Committed to continuous growth in these fields, I strive to expand my knowledge and share it with others. As a CG/VFX Generalist, VR/AR Designer, 3D Printing/File Consultant, and Entry Level Programmer, I eagerly anticipate the exciting possibilities that lie ahead in the vast 2D and 3D landscapes.
-CGI Generalist & VFX Artist
-Web 3 Project Management, USD pipeline development
-Animation, UV mapping, texturing, rendering, dynamics, particles, polygon optimization, visual scripting, PBR Rendering
-Lossless asset creation for 3D Game Engines and or 3D printing
-Multimedia Development & Optimization (VR/AR/MR/Projection Mapping/Domes)
- 3D full color print design and optimization
-Photogrammetry and Re-topology Optimization
-PM for content, Jira and Confluence Management
-3D Generalist for the Content team and manager of the content team
-Onboarded teams to use our web tool and understand glTF pipelines
-Worked with President of R&D to consider new features and evaluate potential contracts
-Create upper limits of our web engine, pushing the boundary of visual fidelity in the web utilizing a combination of cinematic and game asset and world building techniques
-In charge of hiring and team development for 3D world creation team
-PM for Content team
-Principal 3D creative, worked with engineer team to design the UI of a web studio to fit the needs of 3D artists
-Head of Content Documentation
-Client Facing Project Management, Wild Capture and T-Mobile
-Develop cutting edge pipelines for graphics for realtime rendering
-Preparing prints, running 3D prints, servicing printers, student design consultation and guidance, general shop support to maintain efficiency.
-Created a class series for students to introduce them to cutting edge rendering techniques for architecture and the use of Houdini as a manufacturing tool.
- Solidworks & Netfabb optimized file conversion, Expert in 3D printer operations, calibration and software for FDM, SLA, PolyJet, Uprint & Z-Printing methods
- CO2 Laser operation, maintenance and calibration - Various 3D Scanner Operations.
-Beginner tooling knowledge of Fusion 360, a foundation of knowledge for expanding into the areas of CNC Milling.
-Overall production support for both 2D and 3D file creation and machine readiness.
-guide children birthday parties with basic robotics demo
-weekly robot classes for 5 year olds
-design and print hand mount display for VR tracking
-operate 3D printers
-prototype for 3D printing
-motion graphics
-3D rendering for realtime applications
-photogrammetry cleanup
-Interfaced with clients, provided design consultation
-operated 3D scanners
-part finishing and painting
-Stratsys machine management
-part cleaning, finishing, and painting
-printer operator: zcorp & fdm
-laser cutting
-pcb soldering
-file cleanup
-design consultation
-Develop worlds for a glTF web based experience
-PFP Character Drop and Character Randomizer in Houdini
-USD world building and R&D for our pipeline
-Managed the composition of a Volumetric Video crafted in Unity
-AR/VR/MR, NFT development
-looping animations for NFT's in Unity
-motion graphic's for marketing material
-VFX in Unity's shader graph