Audio Designer and Quality Analyst.
Experienced both creatively and technically with Audio Mixing/Recording/Producing using Reaper/Nuendo/Pro Tools DAW (7yrs) as well as a working software programming and testing background in UE, C++, (4yrs) Audio Integration Middleware (Wwise, Fmod)(4yrs) Driven and passionately charged In Game/Sound Development with emphasis on a versified QA background for multi-skillful a team player and team leader attitude. The goal is to build, lead, execute and exceed expectations for a quality performed, quality tested, and quality sound-scaped game experience