Summary
Overview
Work History
Education
Skills
Websites
Certification
Languages
Timeline
Generic

Ariana DeAngelis

Vancouver,BC

Summary

Audio Designer and Quality Analyst.

Experienced both creatively and technically with Audio Mixing/Recording/Producing using Reaper/Nuendo/Pro Tools DAW (7yrs) as well as a working software programming and testing background in UE, C++, (4yrs) Audio Integration Middleware (Wwise, Fmod)(4yrs) Driven and passionately charged In Game/Sound Development with emphasis on a versified QA background for multi-skillful a team player and team leader attitude. The goal is to build, lead, execute and exceed expectations for a quality performed, quality tested, and quality sound-scaped game experience

Overview

9
9
years of professional experience
1
1
Certification

Work History

Software Test Engineer III

The Coalition
10.2023 - Current
  • Strong understanding of Unreal Editor to properly triage and communicate bugs from blackbox testing perspective.
  • Regressed issues relating to Sound/Level/Cinematic/Narrative Design.
  • Performed regular meetings, taking notes and inputting suggestions on design enhancements and/or problem solve workarounds in the Software.
  • Critiquing and reviewing daily cinematic renders to ensure design is going according to demand and is quality assured.
  • Working on and Debugging a AAA Title feature

Audio Quality Analyst

Blackbird Interactive
04.2022 - 10.2023
  • Worked closely with Audio team using Wwise software to Identify and resolve Sound Engine bugs and conflicts before milestones using white box testing procedures.
  • Orchestrated bug investigations using Unreal Engine to ensure audio, performance, design, UI, animation, and mechanics are delivering a high-quality playback experience
  • Identified and reworked software's control and mechanical flaws by performing thorough user- end playback tests and creating effective bug track documentation to organize with appropriate departments
  • Responsible for ensuring software's port to other platforms are meeting for a rounded and consistent user experience
  • Effectively wrote up, and carried out bugs and tasks using Jira to appropriate feature owners for quick and productive turnaround.
  • Strong understanding of Unreal Editor and Wwise profiling for bug identification

Audio Quality Assurance

Keywords Studios
01.2020 - 04.2022
  • Forged accurate QV testbed/test cases for production/Audio development team to carefully review
  • Assured all Atmospheric, SFX, and Speech content works contextually to create a sound accurate performed experience.
  • Written up and carried out QV Beta and Alpha checklist for production milestone goals.
  • Resolved conflicts with Speech design errors in vital deadlines using communication/technical aptitude of Sound Engine
  • Worked on and debugged 3 launched AAA title games from an Audio perspective.

Live Team QA Lead

Electronic Arts
07.2020 - 10.2020
  • Resolved conflicts involving last-minute design change/bug finds during launch.
  • Carried out and lead tasks to a team of 15 people, and triaged end of day bug/design issues over to Romania Studio.
  • Ensured design implementations were carefully assured and approved with quick turnaround bug regressions and team efficacy.
  • Extensive understanding In bug priority, and team effort mitigation as a leader and team player to reduce overhead bug count.
  • Experience with different versed Game Sandboxes, Servers, and Builds

Foley Engineer Re Recording Artist And Sound Design

Film Independant
01.2016 - 01.2019
  • Worked closely with Client to maintain optimum levels of communication to effectively and efficiently complete projects as directed.
  • Experienced background in specific microphone usage techniques, placement and type to record high quality and industry-grade results.
  • Proficient with many DAW software; Reaper, Ableton, Pro Tools and worked with appropriate plug-in utilities.
  • Working application and knowledge with Audio restoration and enhancement utilities; Izotope RX 9, Neutron 3, Ozone 9, Nectar 3 Plus, etc.
  • Directed people as a team to create revisions after critiqued application by Client.

Education

Diploma of Education - Sound Design And Cinematography

Capilano University
07.2018

Skills

  • Microsoft Excel
  • Unreal Engine/Editor 5
  • DAW Software: Pro Tools, Ableton, Reaper, Nuendo
  • Quality Assurance Testing
  • Wwise Audio Integration Middleware
  • Jira, Dev Track, Miro

Certification

  • Wwise-101 Fundamentals Certified User, Audiokinetic
  • Wwise-201 Interactive Music Certified End User, Audiokinetic

Languages

English
Native or Bilingual
Italian
Professional Working
French
Limited Working

Timeline

Software Test Engineer III

The Coalition
10.2023 - Current

Audio Quality Analyst

Blackbird Interactive
04.2022 - 10.2023

Live Team QA Lead

Electronic Arts
07.2020 - 10.2020

Audio Quality Assurance

Keywords Studios
01.2020 - 04.2022

Foley Engineer Re Recording Artist And Sound Design

Film Independant
01.2016 - 01.2019

Diploma of Education - Sound Design And Cinematography

Capilano University
Ariana DeAngelis