Senior 3D Artist | 25 Years AAA Experience | Environment & Level Art
Accomplished Senior 3D Artist with 25 years of experience in AAA game development across top-tier studios including Ubisoft, Behaviour Interactive, and Torn Banner. Proven expertise in full environment production—taking levels from greybox to final art—while collaborating closely with level designers, technical artists, and multidisciplinary teams.
Skilled in asset creation, texturing, lighting, performance optimization, and terrain development using Unreal Engine 4 & 5, and Unity. Experienced with modern pipelines and tools, including Nanite workflows, Niagara, SpeedTree, Gaea, Substance Suite, Marvelous Designer, Maya, and ZBrush.
Known for reliable, high-quality contributions to shipped titles and live service games, as well as mentoring junior artists and supporting collaborative, creative team environments.