Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic
Andrew Waddingham

Andrew Waddingham

Fredericton,NB

Summary

Senior 3D Artist | 25 Years AAA Experience | Environment & Level Art

Accomplished Senior 3D Artist with 25 years of experience in AAA game development across top-tier studios including Ubisoft, Behaviour Interactive, and Torn Banner. Proven expertise in full environment production—taking levels from greybox to final art—while collaborating closely with level designers, technical artists, and multidisciplinary teams.

Skilled in asset creation, texturing, lighting, performance optimization, and terrain development using Unreal Engine 4 & 5, and Unity. Experienced with modern pipelines and tools, including Nanite workflows, Niagara, SpeedTree, Gaea, Substance Suite, Marvelous Designer, Maya, and ZBrush.

Known for reliable, high-quality contributions to shipped titles and live service games, as well as mentoring junior artists and supporting collaborative, creative team environments.

Overview

21
21
years of professional experience

Work History

Senior 3D Artist

Torn Banner Studios
10.2021 - 12.2024
  • Taking Grey-blocked levels and bring them to final art, and communicating with level designers.
  • Creating assets, texturing and modeling, creating blueprints, if needed, light baking, Nanite work flows.
  • Speed Tree to create foliage
  • Gaea to generate height maps for terrain.
  • Landscape materials.
  • Niagara and Cascade particles.
  • Unreal Engine 4 & 5.
  • Responsible for light bakes at night for the playtests the next day.
  • Basic Lighting.

Senior 3D Artist

Behavior Interactive
01.2020 - 01.2021
  • Co-Dev with many American Studios
  • Grey-blocked levels, and added final art, Modeling and texturing.
  • Unity Engine

Texture Artist, Modeler, Level Art

Ubisoft Entertainment
01.2004 - 01.2020
  • Texturing and Modeling assets
  • Working closely with Level artists to achieve the direction from art direction while respecting level design.
  • Experience with the following game engines: Nimitz, Dunia, Anvil, Unreal.

Education

Diploma - MultiMedia & Design

McKenzie College
Fredericton, NB
09-2001

Skills

  • Level Art
  • Texture Art
  • 3D Modeling
  • Marvelous Designer
  • Substance Designer
  • Substance Painter
  • SpeedTree
  • 3D Studio Max
  • ZBrush
  • Gaea
  • World Machine
  • Maya
  • Unreal Engine
  • Unity
  • Adobe Photoshop

Languages

English
Native or Bilingual

Timeline

Senior 3D Artist

Torn Banner Studios
10.2021 - 12.2024

Senior 3D Artist

Behavior Interactive
01.2020 - 01.2021

Texture Artist, Modeler, Level Art

Ubisoft Entertainment
01.2004 - 01.2020

Diploma - MultiMedia & Design

McKenzie College
Andrew Waddingham