Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic

Amber Mills

Washago,Canada

Summary

  • 5+ years as a 3D Generalist specializing in CFX
  • 10 + years of experience in the creative arts
  • Maya, Houdini (Hair), Redshift, Speedtree, Zbrush, Nuke, After Effects, Yeti, Photoshop, Blender, Shotgun
  • Detail oriented, work well in teams as well as independently
  • Always ready to help


Equipped with strong problem-solving abilities and a drive for continuous learning, bringing a broad generalist background that supports rapid adaptation to new roles. Skilled in clear communication, cross-functional collaboration, and asking clarifying questions to move tasks and projects forward. Delivers meaningful results quickly after onboarding through proactive learning and efficient execution. Experienced in documenting best-practice workflows to support team training, knowledge sharing, and process consistency. Ready to take on new challenges and contribute to organizational goals with focus, reliability, and enthusiasm.

Overview

12
12
years of professional experience

Work History

Lead Hair Groomer

Guru Studio
11.2023 - 10.2025
  • Creating detailed grooming specification documents to ensure consistency in character designs across multiple departments.
  • Created Houdini grooming tutorials and documentation for other groomers to follow.
  • Working with TDs to test workflow in new Houdini Solaris pipeline and reporting back required changes.
  • Created grooms first in Maya Xgen, and then again in Houdini once new Houdini Solaris Pipeline was established.
  • Matched the look of previous grooms done in Maya Xgen with Houdini when transferring grooms was not efficient.
  • Streamlined the transfer process of hair grooms from Maya Xgen to Houdini, enhancing efficiency.
  • Created new grooms in Houdini for new characters.
  • Mentored junior groomers, providing guidance on grooming techniques and software best practices in both Xgen and Houdini.
  • Optimized hair grooms for rendering performance, reducing processing time and improving visual quality.
  • Assisting with overall character look development for the fur, hair, or feathers on stylized or semi-realistic CG characters.
  • Ensuring grooming team has work at all times.
  • Demonstrating ability to meet deadlines and communicating with production and other departments

Hair and Fur Groomer

Guru Studio
01.2022 - 10.2023
  • Created grooms first in Maya Xgen, and then again in Houdini once new Houdini Solaris Pipeline was established.
  • Communicated effectively with modeling, surfacing and rigging teams to address grooming challenges.
  • Working with TDs to test workflow in new Houdini Solaris pipeline and reporting back required changes.
  • Matched the look of previous grooms done in Maya Xgen with Houdini when transferring grooms was not efficient.
  • Created entirely new grooms in Houdini once Houdini Pipeline was created and completed.
  • Streamlined the transfer process of hair grooms from Maya Xgen to Houdini, enhancing efficiency.
  • Assisting with overall character look development for the fur, hair, or feathers on stylized or semi-realistic CG characters.
  • Demonstrating ability to meet deadlines and communicating with production and other departments

3D Modeler and Designer

Wild Vale Jewelry
02.2020 - 12.2021
  • Designing and Modeling jewelry with Zbrush and Blender
  • Ensuring printability for streamlined workflow

3D Artist

Rocket Science VFX
10.2017 - 02.2020
  • Houdini Hair Groom setup and Simulation
  • Maya ncloth
  • Maya modelling of hard and soft surfaces
  • Maya mash and layout integration
  • Speedtree vine and tree creation with Redshift texture caching
  • Some Houdini smoke and particles
  • Layout and basic animation of jointless assets
  • Golem Rigging and cached cloth simulation

Finaling Artist

Awesometown Entertainment
05.2017 - 07.2017
  • Create permanent pose space deformers that allow animation to achieve specific target shapes.

3D Generalist – Character Finalist and Effects

Toonbox Entertainment
05.2016 - 05.2017
  • Create permanent pose space deformers that allow animation to achieve specific target shapes.
  • Produce nCloth simulations
  • Groom and simulate hair and fur animation in shots - Yeti
  • Troubleshoot technical issues as they arise
  • Tweak animation for perfect contacts or small fixes required before lighting
  • Layout for matte painters in Art Department

3D Generalist

Bitebank Media
09.2013 - 02.2016
  • Medical Animation – responsible for entire 1 to 3 minute shorts from Storyboarding and Layout to Compositing.
  • Http://bitebankmedia.com/patient-education/webstreams/
  • Skills – realistic character/object modelling, Scene Layout, UV mapping, texturing, Camera and Character Animation, nhair, ndynamics, Lighting, Rigging, Rendering in Mentalray, Compositing final renders , basic python
  • Programs used - Maya, Photoshop, Realflow, After Effects

Education

3D Animation

Centennial College
Toronto, ON
01.2013

Bachelor's Degree - Fine Art

Nova Scotia College of Art and Design
Halifax, NS
01.2006

Skills

  • Expert in Houdini Hair Grooming,
  • Expert in Maya (Generalist)
  • Expert in Photoshop
  • High Proficiency in Adobe After Effects,
  • Employment experience with Redshift, Yeti, Zbrush, Realflow, Golem Rigging, Speedtree, Houdini FX, Nuke
  • Strong ability in problem solving aided by Generalist background
  • Send me your problems others can't figure out

Languages

English
Native or Bilingual

Timeline

Lead Hair Groomer

Guru Studio
11.2023 - 10.2025

Hair and Fur Groomer

Guru Studio
01.2022 - 10.2023

3D Modeler and Designer

Wild Vale Jewelry
02.2020 - 12.2021

3D Artist

Rocket Science VFX
10.2017 - 02.2020

Finaling Artist

Awesometown Entertainment
05.2017 - 07.2017

3D Generalist – Character Finalist and Effects

Toonbox Entertainment
05.2016 - 05.2017

3D Generalist

Bitebank Media
09.2013 - 02.2016

Bachelor's Degree - Fine Art

Nova Scotia College of Art and Design

3D Animation

Centennial College
Amber Mills