Game Programmer with 2 years of robust industry experience working with a small startup and a larger established studio. Proficient with Unreal Engine while using both Blueprints and C++ with great flexibility to adapt to new frameworks.
Overview
2
2
years of professional experience
Work History
Gameplay Programmer
Sager Entertainment Group
2023.05 - Current
Optimized gameplay performance by identifying and resolving code inefficiencies.
Integrated immersive audio and visual elements with gameplay mechanics for an exciting gaming experience.
Implemented a comprehensive Camera system, delivering robust camera controls and functionality (Field of View, Corner peaking, Scoped weapons etc.)
Collaborated with the design team to create engaging game levels and unique gameplay mechanics, overall boosting player satisfaction.
VR Game Programmer
Red Iron Labs
2021.11 - 2023.05
Developed VR interactions between players and their environment while maintaining robust code that is reviewed extensively through weekly code reviews.
Implemented 6 advanced VR gameplay features which include an interactive inventory system, VR farming system and a player vitals system.
Collaborated along side Art and Design teams to build and optimize levels to be more efficient and improve overall player experience.
Education
Advanced Diploma - Game Programming
CG Spectrum
South Melbourne, AUS
06.2021
Bachelor of Science - Biomedical Science
University of Windsor
Windsor, ON
04.2020
Skills
Performance Optimization
Multiplayer Networking
Animation Systems
Gameplay Mechanics
Memory Management
Object-oriented Programming
Timeline
Gameplay Programmer
Sager Entertainment Group
2023.05 - Current
VR Game Programmer
Red Iron Labs
2021.11 - 2023.05
Advanced Diploma - Game Programming
CG Spectrum
Bachelor of Science - Biomedical Science
University of Windsor
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