Summary
Overview
Work History
Education
Skills
Timeline
Generic

Adam Hensel

Los Angeles

Summary

Expert Technical Artist with entrepreneurial drive and AAA experience building scalable systems and pipelines delivering exceptional player experiences to millions of players.

Overview

14
14
years of professional experience

Work History

Founder + Technical Director

Battlebound
05.2021 - Current
  • Hired, managed, and led a development team of 20 artists, engineers, and designers building a multiplayer creature collecting RPG game in Unity.
  • Crafted game systems leveraging AAA best practices, node-based workflows, and created core development pipelines to empower small teams to rapidly prototype and iterate.
  • Built the Unity art pipeline including project architecture, naming conventions, inheritance best practices, shaders/material creation, and export tooling.

Senior Technical Artist

Riot Games
08.2017 - 05.2021
  • Led technical development for League of Legends, supporting the entire organization with shaders and material development in Riot's proprietary engine.
  • Led technical art development for Summoner's Rift Preseason 2020: Rise of the Elements and Preseason 2021: Mythic Items.
  • Created and shipped player value across every discipline including modeling, texturing, rigging, animating, VFX, Shaders/Materials, Lighting, and Tooling empowering teams to hit ambitious milestones.

Unreal Engine Asset Developer

Self Employed
08.2020 - 08.2020

Generated thousands in revenue from "Instant Tanks" an automated tanks suspension project with modular weapon attachments sold in the Unreal Marketplace.

Senior 3D Generalist

Talespin
01.2017 - 08.2017
  • Led enterprise virtual reality Unity development at Talespin, creating new training modules and sports simulation experiences for clients like Farmers Insurance, NFL, and Visa.

Founder

Hydrant Games
01.2014 - 12.2016
  • CEO and Founder of Hydrant Games, an indie game development studio that built and released a multiplayer medieval shooter game called Overpower on Steam.

Character Artist

Fireforge
09.2010 - 12.2014
  • Created 3D Characters for a startup gaming studio founded by previous Blizzard developers called Fireforge.

Education

BA - Animation -

Southwest University of Visual Arts
Tucson, AZ
01.2010

Skills

  • Executive Leadership Product Vision
  • Expert Technical Artist
  • Expert in 3D Art Pipelines
  • Mastery of Unity Unreal
  • Expert Shader Artist
  • Python Scripting

Timeline

Founder + Technical Director

Battlebound
05.2021 - Current

Unreal Engine Asset Developer

Self Employed
08.2020 - 08.2020

Senior Technical Artist

Riot Games
08.2017 - 05.2021

Senior 3D Generalist

Talespin
01.2017 - 08.2017

Founder

Hydrant Games
01.2014 - 12.2016

Character Artist

Fireforge
09.2010 - 12.2014

BA - Animation -

Southwest University of Visual Arts
Adam Hensel