Summary
Overview
Work History
Education
Skills
Websites
Languages
Toolsandsoftware
Shipped Titles
Timeline
Generic

Haig Matian

Summary

Unique blend of artistic creativity and technical expertise in 3D environment art. Proficient in 3D modeling, texturing, and lighting. Excels at crafting immersive environments that captivate audiences. Translates concept art into intricate 3D scenes. Collaborative nature and problem-solving abilities. Asset to projects requiring artistic vision and technical precision. Diverse portfolio showcases compelling spaces optimized for seamless real-time performance.

Overview

8
8
years of professional experience

Work History

Level Artist

Eidos Montreal
01.2024 - Current
  • Created and optimized 3D environments, props, and assets for game levels while maintaining a high level of visual quality and performance.
  • Collaborated with game designers, environment artists, and technical artists to ensure the seamless integration of art assets into the game engine.
  • Worked within the technical constraints of the game engine to optimize assets, ensuring smooth performance across different platforms.
  • Developed high-quality assets while adhering to project deadlines, art style guidelines, and technical specifications.
  • Conducted regular reviews with senior artists, designers, and directors, incorporating feedback to meet both creative and technical requirements.
  • Led the creation of key art assets for new levels, ensuring consistency with the game's visual style and thematic direction.
  • Assisted in establishing best practices for level art production and workflows, improving efficiency within the art team.
  • Created level layout prototypes, collaborating with design teams to ensure gameplay and art assets align with gameplay mechanics.
  • Contributed to art reviews and provided constructive feedback on level art to ensure all deliverables meet the project's aesthetic and technical standards.
  • Managed multiple level art tasks simultaneously, ensuring timely delivery of high-quality work that aligns with the project's milestones and schedules.

Founder

ArchvizX
08.2022 - Current
  • Founded and managed a successful studio, overseeing both creative and operational aspects.
  • Led and mentored a team of 3D artists, ensuring high-quality output and professional growth.
  • Created 3D assets like environments and props, while maintaining visual consistency.
  • Managed project timelines, budgets, and client relationships to ensure successful project delivery.
  • Developed and optimized production pipelines, improving team efficiency and project quality.
  • Collaborated with clients to understand their vision and provide creative and technical solutions.
  • Stayed current with industry trends, adopting new tools and techniques to enhance the studio’s work.

3D Environment Artist

TLM Partners/Redpill
04.2020 - 01.2024
  • Collaborate closely with art directors to establish and maintain the visual style of the project
  • Create coherent and immersive worlds that tell a story and engage players or users
  • Design and create 3D environments, landscapes, and scenes for various projects
  • Model and texture various assets like terrain, buildings, foliage, props, and architectural elements
  • Implement shaders that respond accurately to lighting conditions and environmental factors
  • Optimize 3D assets and environments for optimal performance on the target platform
  • Collaborate with concept artists, modelers, animators, and other team members to achieve a unified visual style
  • Design and create 3D environments, landscapes, and scenes for Virtual Reality projects
  • Conduct testing to ensure that environments function as intended and meet visual and technical standards

3D Artist

BUF Compagnie
09.2019 - 04.2020
  • Create high-quality 3D models of characters, objects, environments, and props
  • Ensure models are accurate, detailed, and optimized for various platforms and purposes
  • Understand and implement techniques for topology, UV mapping, and polygon optimization
  • Set up scenes for rendering, taking into account lighting, camera angles, and composition
  • Work closely with other members of the creative team, such as animators, texture artists, and game designers

Financial Services Representative

CIBC
02.2017 - 07.2018
  • Determined and met customer needs based on thorough financial assessments
  • Converted warm prospects to committed customers using persuasive communication skills and detailed product information
  • Completed sales by preparing comprehensive forms and agreements
  • Work collaboratively with colleagues to ensure a seamless customer experience

Education

Certification - 3D Modelling, Animation, Art and Design

CDI College
Montreal, Qc
09.2019

Certification - Business Administration and Management

ESG UQAM
Montreal, QC
08.2018

Skills

  • Environment Design
  • Composition and Layout
  • Gameplay optimization
  • 3D Modeling
  • UV Mapping
  • Software Proficiency
  • Collaboration and Communication
  • Optimization Techniques
  • Time Management
  • Problem Solving

Languages

English
French
Armenian

Toolsandsoftware

  • Maya
  • 3DS Max
  • Blender
  • Substance Painter
  • Adobe
  • Marmoset
  • Rhino
  • Keyshot

Shipped Titles

• Bill and Ted 3  

• Gotham Knights  

• Immortals of Aveum

Timeline

Level Artist

Eidos Montreal
01.2024 - Current

Founder

ArchvizX
08.2022 - Current

3D Environment Artist

TLM Partners/Redpill
04.2020 - 01.2024

3D Artist

BUF Compagnie
09.2019 - 04.2020

Financial Services Representative

CIBC
02.2017 - 07.2018

Certification - Business Administration and Management

ESG UQAM

Certification - 3D Modelling, Animation, Art and Design

CDI College
Haig Matian